016.blender技巧篇扩展中文版016-在网格上打孔 Punch Holes In Meshes 01:12 015.blender技巧篇扩展中文版015 - 凹斜面轮廓Concave Bevel Profile 01:33 014.blender技巧篇扩展中文版014 -提高渲染速度插件 Increase Your Render Speed With The Auto Tile A 01:07 013.blender技巧篇扩展中文版013 -弹性球物...
If Merge Submesh Vertices is enabled when the FLVER is imported, these submeshes will be merged into a single mesh by Soulstruct using a complicated algorithm that takes materials and vertex information into account. Otherwise, the submeshes will remain disconnected. Either way, each face in the...
There are still one or two vertices we can clean up but those have to be done individually rather than through edge loop selection. For this we need to use the “Merge” tool. Before doing that however, use “Rem Doubles” again to remove any duplicate vertices resulting from previous coll...
Adds meshes and animations to the armature of the active object, or of the first object found in the scene if none are active. Otherwise a brand new armature is created. Ignored during QC import. Import animations SMD animations are very large. They take a lot of time to import and take...
Blender Secrets 016 - Punch Holes In Meshes.mp4 Blender Secrets 017 - Slide Vertices Along Edges.mp4 Blender Secrets 018 - Rain With Dynamic Paint And Particles.mp4 Blender Secrets 019 - Auto Weld Vertices.mp4 Blender Secrets 020 - Quick Extrude And Duplicate.mp4 Blender Secrets 021 - Copy Ob...
Unfortunately, it doesn’t seem to have it’s own hotkey, but you can easily find it by pulling up the search menu with SPACE and typing “bridge” The bridge tool is rather simple in execution, and won’t take me too terribly long to explain. Say you have two meshes you want ...
Unionoperation combines two meshes into a single object, merging their geometry. This operation is useful when you want to create a more complex object by joining two separate meshes together. On the other hand, theDifferenceoperation subtracts one mesh from another, essentially cutting one object...
Option to be able to merge imported submeshes or keep them separate Parsing/Conversion of materials into Blender (just create a Principled BSDF material and add a texture with the proper UV mapping) Importing of Poses Importing of Skeletons works for the most part, but Ogre skeletons conventions...
What a wonderful addition to my workflow-Big Thanks from me as well!Edit: After testing it for a while now, I realized that there is a few things still missing, and they would make it much more usable.Support of AliasMeshes- Alias MeshData doesnt seem to be exportedExport of Symmetry ...
meshes. Fair warning: Working with the fluid simulator is an advanced topic, but also is a lot of fun. You can easily find yourself distracted by the fact that you can turn your meshes into puddles of goo. In that spirit, I've outlined all the steps necessary to join meshes with the...