神器灯光插件Leomoon hdri Blender案例2 07:57 灯光插件支持blender4.0 leomoon 入门1 09:04 Leomoon灯光插件blender口红场景渲染添加灯光案例 10:57 blender柔光灯渐变光渲染解说之剃须刀 06:09 三年Blender&Plasticity渲染灯光排除建模眼镜篇 21:06 Blender居然有柔光屏?学会金属反光渐变,用摄影知识学blender布光o(*...
270.Blender每日小技巧Blender Secrets 270 -从比例编辑中隐藏顶点 Hide vertices from proportional 00:37 269.Blender每日小技巧Blender Secrets 269 - 组合来自多个对象的UV贴图Combine UV maps from multiple 01:07 268 Blender每日小技巧Blender Secrets 268 -低多边形纹理图集 Low poly texture atlas (Blender ...
第四款:FLIP Fluids(下载地址:https://www.lookae.com)FLIP Fluids 流体插件可以帮助呈现液体模拟效...
HDRI Skieshas... wait for it... HDR skies Texture Haven Resolved Renders happen twice. Sometimes the second pass it will render all my hidden stuff and then remove it in the last moment before render completes. Other times the hidden stuff is there.Answer:In View Layer, I checkedRender ...
Blender Secrets 011 - Using HDRI Images To Light Scenes.mp4 Blender Secrets 012 - Quickly Toggle Subdiv Levels.mp4 Blender Secrets 013 - Bouncy Ball Physics Simulation.mp4 Blender Secrets 014 - Increase Your Render Speed With The Auto Tile Add-on.mp4 Blender Secrets 015 - Concave Bevel Profile...
hide_in_viewport(object) show_in_viewport(object) hide_in_render(object) show_in_render(object...
地址:http://renderhjs.net/textools/blender/ BPainter BPainter是一款绘制纹理的神器,支持用户自定义添加画笔和纹理。它还为纹理层提供了一些常用的混合模式,改进了颜色选择器,高级用户可以从图层取样,甚至使用叠加等滤镜。 地址:https://blendermarket.com/products/bpainter/ ...
In material preview shading mode we also have anHDRI Previewcheckbox. This will render two spheres in the bottom right corner so that we can preview the reflections and shadows from the built-in hdris. TheHDRI Previewcheckbox is actually the only difference I have been able to find between ...
We then use H or Shift+H to hide or unhide face sets. We can access the draw face sets brush settings in three ways. Once the brush is selected from the left side toolbar, we can use the header bar in the 3D viewport to change the brush settings. ...
(for instance, assuming that it is "fine" to use different number of edges on two cylinders that are related to each other, or assuming that a highres texture will hide flaws. These approaches are always bound to backfire later down the line, whereas the assets that have been carefully ...