Fix to baking custom Diffuse Map channel. Fix to Blender 3.4-3.6 Eevee subsurface color. Material Parameter controls disabled for linked characters (unless library override). Import/Export: Fix to Update Unity Project being greyed out after saving as Blend file. ...
Lower values will cause more diffuse and spread-out foam. Depth (A) The thickness of the foam layer. Offset (A) The height offset of the foam layer in relation to the fluid surface. If set to a value of 1.0, the foam layer will rest entirely above the fluid surface. If set to a...
Update: Eevee now also supports diffuse, specular, volume, emission, environment, shadow, bloom, and cryptomatte passes. Vector is the only major one that is currently missing. Conclusion My goal with these comparisons is not to dampen the enthusiasm about Eevee, but rather to allow you to ...
SSGI for EEVEE : Converts Diffuse and Principled BSDFs to nodegroups that give representation of diffuse component to SSR for SSGI effect. Shader Displacement for Eevee : Using a few modifiers and a nodegroup, realtime shader displacement in Eevee is now possible. Eevee Presets : Save Eevee ...
Hi does anyone already considering using volumetric node, instead of the diffuse node for the cloud shader ? i know it’s memory and time consuming, and the diffuse node is already a hack of this method, but how about the feeling, just thought about it while playing with this node library...
Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It is intended to serve as a sandbox for computer graphics algorithms and libraries, providing a user-friendly and coding-free UI for libraries that would otherw...