new_object = create_object("New Object") new_mesh = create_mesh("New Mesh") if object_exists("Cube") obj = get_object("Cube") verts = get_vertices(obj) faces = get_faces(obj) edges = get_edges(obj) rename_object(obj, "Delete me") # also you can delect_all_objects() select...
创建对象(Create Object) [SHIFT + A](SHIFT + A键) 重新打开创建选项(Redo Create Options) [F9](F9键) 删除(Delete) [X](X键) 将变换应用于几何体(Apply Transform to Geometry) [CTRL + A](CTRL + A键) 平移(Translate) [G](G键) 强制轴向平移(Force Axis Translation) [X][Y][Z](X键、...
bpy.ops.object.select_all(action='DESELECT')# Set the 'select' property of the datablock to Truebpy.data.objects[objName].select =True# Select only 'Cube'mySelector('Cube')# Select 'Sphere', keeping other selectionsmySelector('Sphere', additive=True)# Translate selected objects 1 unit a...
my_col)材料操作#add matrial to an objectnew_mat=create_material("New Material")add_matrial_to...
Create new o 52、nes by selecting groups of four vertices and press the F key to create a new face. Do this until the bottom of thefoot is filled in with neat geometry.脚部的几何体的底部现在没有任何面。可以通过选择4个顶点并按F键创建一个新面。重复创建脚底的全部面。4. Move the ...
terrainProvider : new Cesium.CesiumTerrainProvider({ url : URL_CONFIG.SiChuan_TERRAIN, isSct : true,//地形服务源自SuperMap iServer发布时需设置isSct为true invisibility:true //是否开启设置地形显隐的功能,默认为false。 }), 1. 2. 3. 4. ...
go over to the menu on the right hand side of your Blender screen, and you should see that a new "armature" is selected! Now we just have to change one setting to see it. go to the Object tab (the orange cube) and down under the "display" dropdown you should see a box called...
Clear the selection of old objects before adding a built tree object to the scene. Make the newly built tree object the active object. It is not selected to avoid outline drawing, but it should be activated so that the properties view displasy its properties. ...
Good, now we can create ametal border around the table as a separate object: Select the face loop around the table's border edge and duplicate it withShift+D. Separate the selection into a new object by pressingP. Tab toObject Modeand select the rim object. ...
Action selection You can choose how to select Actions for export: either the active Action or NLA track, or a filtered list of all Actions in the .blend. This is fiddly, but unfortunately Blender does not currently provide a good way of associating multiple Actions with any one Object. ...