创建对象(Create Object) [SHIFT + A](SHIFT + A键) 重新打开创建选项(Redo Create Options) [F9](F9键) 删除(Delete) [X](X键) 将变换应用于几何体(Apply Transform to Geometry) [CTRL + A](CTRL + A键) 平移(Translate) [G](G键) 强制轴向平移(Force Axis Translation) [X][Y][Z](X键、...
Object Mode (3D viewport)Mode Pie MenuCtrl + TAB Edit/Object mode toggleTAB MirrorCtrl + M the...
constlight =newTHREE.HemisphereLight(0xFFFFFF,0xFFFFFF,0.8); light.position.set(0,200,0); scene.add(light); } // 创建物体,暴露接口 letobj; functioncreateObject() { constloader =newTHREE.FBXLoader(); loader.load('ship.fbx',function(object) { obj = object; scene.add(object); // 载入...
五、代码解析 # Create the New Collection:2023.12.18.2204NaCollA='Collection_Foreground_'+Dt collectionA=bpy.data.collections.new(NaCollA)bpy.context.scene.collection.children.link(collectionA)NaCurve='Curve'+Dt Curve=bpy.data.curves.new(NaCurve,'FONT')Curve.body='Blender'Curve.align_x='CENTER'...
defcreate_ref_sphere(size,subdiv):bpy.ops.mesh.primitive_ico_sphere_add(radius=size,subdivisions=subdiv)sphere=bpy.context.objectsphere.name='reference_atom'sphere.data.name='atom'returnsphere 函数二:创建一个参考圆柱体。 defcreate_ref_cylinder(radius,subdiv):bpy.ops.mesh.primitive_cylinder_add(rad...
# and a custom object name create_sphere(r, d, "Planet-{:02d}".format(n)) 如果你再次运行它,应该会得到一组大小各异的排列良好的行星,它们都以正确的格式命名: 6、添加太阳和半径环 以类似的方式,我们可以重用我们的create_sphere()方法并制作另一个方法create_torus(),为太阳和一些圆环物体添加一个...
(0, 0.5, 0)) bpy.ops.object.mode_set(mode='OBJECT') # Create a cube and pull a vertex 1 unit # along the y and z axes # Create a cube and pull an edge along the y-axis bpy.ops.mesh.primitive_cube_add(radius=0.5, location=(3, 0, 0)) bpy.ops.object.mode_set(mode='...
TAB Toggles Edit/Object mode——切换编辑/物体模式 Z Toggles Solid/Wireframe display——切换实体/线框显示模式 Ctrl+G Add to Group 添加到群组 X Delete 删除 Ctrl+Z Undo 取消 Ctrl+Shift+Z Redo 重做 CTRL+N Open New Default File——新建 ...
void OBJECT_OT_modifier_add(struct wmOperatorType *ot); void OBJECT_OT_modifier_remove(struct wmOperatorType *ot); void OBJECT_OT_modifier_move_up(struct wmOperatorType *ot); void OBJECT_OT_modifier_move_down(struct wmOperatorType *ot); ...
different object types to the standard mesh object. We create objects using paths, beziers, volumes and text objects.In the 4th section we introduce the standard workflow of creating variations from a base asset, like a table. We use the base asset to create variations of an object using ...