const largeGround = BABYLON.MeshBuilder.CreateGroundFromHeightMap( "largeGround", "https://assets.babylonjs.com/environments/villageheightmap.png", { width:150, height:150, subdivisions: 20,// 细分:棱角分明程度,数值越大坡度越大,越棱角分明 minHeight:0, maxHeight: 10 } ); const largeGroundMa...
sphere = createMesh(new THREE.SphereGeometry(5, 10, 10)); cube = createMesh(new THREE.CubeGeometry(6, 6, 6)); sphere.position.set(controls.spherePosX, controls.spherePosY, controls.spherePosZ); cube.position.set(controls.cubePosX, controls.cubePosY, controls.cubePosZ); group = new THRE...
Blender 2.9 使用HeightMap创建地形 Displace Modifier The Displace modifier displaces vertices in a mesh based on the intensity of a texture. 依据纹理,修改顶点位置 创建平面 删除场景中默认的立方体,添加Plane,对plane进行适当缩放,plane太小,会导致接下来的无... ...
5、旋转3D模型 五、我们来做个手机 1、把场景里的所有模型删除,我们重新新建一个。2、将立方体缩放到...
mesh2heightmap.py mesh_1D_scripts.py mesh_border_deselect_outer.py mesh_copy_uvs_from_joined.py mesh_extrude_along_curve.py mesh_ktools.py mesh_makecoplanar.py mesh_mesh_align_plus.py mesh_select_cycle.py mesh_selectbuffer.py mesh_show_vgroup_weights.py mesh_summary.py mesh_view...
3d-py/BlenderGIS master BranchesTags Code Folders and files Latest commit 300 Commits clients core icons operators README.md __init__.py geoscene.py prefs.py README
Blender-Sculpt-Tools : Addon for help sculpting base mesh like Zbrush with Zsphere. Sculpt Alphas Manager : This addon provides a simple solution to be able to quickly switch alpha textures for the sculpt brushes. Speedsculpt [$] : The addon allows you to create very fast characters, to mana...
It adds some random sci-fi details to any mesh object. Make sure the add-on is enabled. To use it, press TAB to go into Edit Mode and select all the faces of an object that you want to have discombobulated. Press Shift+A and select the option from the create menu. If that seems...
A manifold mesh will always define an even number of non-overlapped surfaces. 快照材质 材质快照,使用一张图像来表达包括光照和反射在内的整个材质。 蒙版 遮罩 一张用于包括或排除部分图像的灰度图像。蒙版应用为 Alpha通道,或在 颜色混合模式 中用作混合系数。 网格 Type of object consisting of Vertices, ...
In this case you should consider lowering the polygon count or splitting the mesh into multiple parts.If your model contains multiple similar meshes with less than 32767 vertices, then fbx-conv will try to combine these into a single mesh. When it combines meshes it will never exceed the ...