2 渲染保存深度图 map.offset[0] = -g_depth_clip_startmap.size[0] = 1 / (g_depth_clip_end - g_depth_clip_start) 修改相关参数的函数是:def render() 深度图保存的是0-255的像素,其对应相机最近截至距离和最远截至距离g_depth_clip_start~g_depth_clip_end 每个深度像素表示相机到物体的真实距...
💡 Tip: you can also use this mask to artificially 'raise' your area of interest (as I did with the map of Greece). Just use a 'math' node connected to the DEM as the color1 input of a 'mix' node and color2 as the DEM, then use the mask as the Fac of the mix node. ...
This kind of normal map is commonly used to shade and simulate details on the surface of a low-poly 3D mesh. ID: It can be used to material IDs to create selection masks. Ambient Occlusion: Generates a texture that contains the ambient shadows. Similar to overcast lighting from the sky ...
scene.remove(group); sphere = createMesh(new THREE.SphereGeometry(5, 10, 10)); cube = createMesh(new THREE.CubeGeometry(6, 6, 6)); sphere.position.set(controls.spherePosX, controls.spherePosY, controls.spherePosZ); cube.position.set(controls.cubePosX, controls.cubePosY, controls.cubePosZ...
Use 16 bit maps:If they exist, load the higher bit depth maps such as for normal map improved accuracy Auto-check for update (daily):Checks for updates once per 24h (if Blender is open). You can also always press "Check for update". ...
Quick-Mask:Adds tools to Blender to create Mask modifiers quickly by selecting vertices in Edit Mode playcanvas-blender-tools:Tools for going from blender to playcanvas game engine blender-python-setupblender和python之间的设置 blender-file:Blender File ...
Post FX Mist. Creates a fog effect depending on the camera distance using a depth map. It is easy to set up and control, and it works well specially in exterior scenes for creating atmospheric fog. Video on K-Cycles Mist/Fog: <br> ...
Using the Glossy shader to create a clean metal material Now that the lighting is ready, we need to add some material to the objects of our scene. Let's start with the key. Getting ready Select the key from the scene, add a new material and name it Key. Even if the key material ...
You can also assign a map by clicking the check board button. This way you can create a material that has a non-uniform opacity. Diffuse - The diffuse color of the material. Note the actual diffuse color of the surface also depends on the reflection and refraction colors. See the Energy...
Use 16 bit maps:If they exist, load the higher bit depth maps such as for normal map improved accuracy Auto-check for update (daily):Checks for updates once per 24h (if Blender is open). You can also always press "Check for update". ...