Below you see that (in LookDev view) you see the noise pattern on the object because the Noise Texture has been temporarily connected to a Viewer node. And here, the Bump node has been temporarily connected to a Viewer node, showing the bump (as a normal map). This way you can ...
That is a lot of animation (and still testing) to get through even leaving aside compositing and other processes, and many scenes are very dense in terms of content. I just think some clarification would be helpful, and interesting. I really don't mind if one person or a hundred were ...