Screen space refractions work the same way as screen space reflections and use the same parameters. But they are not enabled by default on all surfaces. Enabling it will have a small performance cost. You need to enable them in Material Properties ‣ Settings. Materials using screen space re...
Per object subdivision settings are now found in the subdivision surface modifier, while displacement settings are now part of the material. Many limitations have been fixed, to properly preserve attributes, fix cracks, excessive subdivision, and more. Both linear and Catmull-Clark subdivision with cr...
This was obvious in the presets, most of which needed a Drop Shaded value of around 0.5 to drop enough branches. This means that just 50% shade would cause a young shoot to die, while real trees tolerate much more shade. Another way to tell that this wasn’t right was to use a reac...
Shape keys are a very powerful animation tool that we have at our disposal. We can not only change the shape of objects in ways that rigs simply cannot do but we are also able to combine multiple shape keys. · Shape Keys · Animated Texture ...
Hi everyone! In this quick video tutorial I show you how to display uv maps of multiple objects at once, in the UV/Image Editor. For this we are using the option "Draw Other Objects". Have fun! ~Zacharias Video in English: Video in German: ...
You'll see the Tris value in the bottom right of the Blender window decrease as you change the ratio. When the number reaches a value that matches your performance goal and looks good, select Apply.Unwrap the model (UV unwrapping)You can skip this step if your model has only one color....
默认情况下,Prefab Variant会继承它的Prefab的对象和属性,但是同时,您可以覆盖这些属性并添加其他组件和GameObjects。 这类似于面向对象编程中的继承概念。 For example, if you have a door Prefab, you can create a Variant of it and assign it a different mesh and material to make it look old and br...
18. Blendit - Full dynamic one-click solution for material blending of objects. (https://blendermarket.com/products/blendit) 19. Vertex Group Plus - Vertex Group Plus is an addon that provides additional utility features for Blender’s Vertex Group. (https://blendermarket.com/products/vertex-...
Sanity-check the havok material, and the havok settling layer (using the right template in ChunkMerge obviates that) If you didn't export Normals, NifScope has under Spells/Batch/Update all Tangent spaces a function that does that (you may need to call it twice, once for the tangents, ...
In past versions, the addon would attempt to export these objects, but the result could be unpredictable in certain situations due to the objects not being fully evaluated in the viewport. A side effect of this change is that individual object or collections of objects can now be quickly exclu...