Global view shows all of the 3D objects in the scene. Local view isolates the selected object or objects, so that they are the only ones visible in the viewport. This is useful for working on objects that are obscured by other ones, or to speed up viewport performance in heavy scenes. ...
Blender has a handy script built-in that lets us export multiple selected objects in our scene as separate objects. I remember mentioning this principle in abeefy article focussing on Unreal Engine workflow, but thought it would be neat to turn it into its own article. Here it is! Let’s ...
I think initially I added it also to the 3d view object menu, but that got changed at some point - guess to not litter the menus too much. Would be easy to get this back tho, or make an option for this in the addon preferences. for create_assign_material - that auto texture ...
Adding existing RL material to a new character import will copy the material data. Match existing materials (for AccuRig imports) button added to Create tab and Rigify info pane. Attempts to assign existing materials to the AccuRig import that match the original export to AccurRig. ...
Before adding any actual texture to the model, we will need to assign a material to the object. Follow the steps below: While in Object Mode, tap on your model and selectMaterial Propertiesin the menu on the right side of the screen. The icon for this looks kind of like a red beach...
默认情况下,Prefab Variant会继承它的Prefab的对象和属性,但是同时,您可以覆盖这些属性并添加其他组件和GameObjects。 这类似于面向对象编程中的继承概念。 For example, if you have a door Prefab, you can create a Variant of it and assign it a different mesh and material to make it look old and br...
Hi everyone! In this quick video tutorial I show you how to display uv maps of multiple objects at once, in the UV/Image Editor. For this we are using the option "Draw Other Objects". Have fun! ~Zacharias Video in English: Video in German: ...
Centers view to 3D-cursor. 视图 移动到 准心处 32 View Lock to Active Shift-NumpadPeriod Centers view to the last selected active object, overriding other view alignment settings. 数字键盘 shift +点 .键 视图放大所选择物体(鼠标选择的物体),显示物体 ...
The Plating Generator is a Blender add-on for 3D Modelers and Concept Artists that adds paneling patterns and maps multiple objects onto flat or curved surfaces. It uses specially designed algorithms to generate different patterns. Features:
Select an existing curve object in the Copy Object Properties option in the toolbar to apply its properties like material, dimension, bevel depth, bevel object on to the curves / shapes drawn with the Flexi Bézier Tool. If a mesh object is selected, only its material is applied to the cu...