for selset in arm.selection_sets: if bone.name in selset.bone_ids: idx = selset.bone_ids.find(bone.name) selset.bone_ids.remove(idx) return {'FINISHED'} class POSE_OT_selection_set_move(NeedSelSetPluginOperator): bl_idname = "pose.selection_set_move" bl_label = "Move Selection S...
bone_selection_sets 怪我咯 EMMbookGen 鬼bookmaker 鬼bpainter 只剩一瓶辣椒酱翻译btrace 怪我咯 EMMbuilding_tool-master TENcamera_dolly_crane_rigs 来一杯绿茶camera_turnaround 来一杯绿茶cats-blender-plugin-master 使用全局翻译clockworxpdt 怪我咯 EMMconnecter_plugin 只剩一瓶辣椒酱curve_assign_shapekey...
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bone_selection_sets.py camera_turnaround.py curve_assign_shapekey.py curve_simplify.py depsgraph_debug.py development_edit_operator.py development_icon_get.py development_iskeyfree.py game_engine_add_basic_character.py game_engine_publishing.py game_engine_save_as_runtime_eevee.py io_anim_camera...
Manual bone selection button for root bones Full body tracking proportion adjustments Feedback Do you love this plugin or have you found a bug? Post a response in this thread or send your feedback to the official discord server of the plugin for real-time communication: https://discord.gg/...
57 Unique selection tools 58 Bridge edge loops 59 Take measurements inside of Blender 60 Extra hidden objects in Blender 61 Hide geometry with masks 62 Create cutouts 63 A better way to fill in a mesh 64 Create a 3D text object 65 Clean up renders with denoising ...
Manual bone selection button for root bones Full body tracking proportion adjustments Feedback Do you love this plugin or have you found a bug? Post a response in this thread or send your feedback to the official discord server of the plugin for real-time communication:https://discord.gg/f8...
Blender Secrets 004 - Make Selection Spherical.mp4 Blender Secrets 005 - Perpetual Controlled Speed Tire Rotation.mp4 Blender Secrets 006 - Inset Individual Faces.mp4 Blender Secrets 007 - Pixelated Renders.mp4 Blender Secrets 008 - Texturing Without UV-Unwrapping.mp4 Blender Secrets 009 - Simplify ...
Before our Bones (Armature) can affect our Mesh, we need to tie them together. You can manipulate the Bone now if you like; you do this by pressing Ctrl-Tab to enter 'pose mode' (or select it from the mode selection drop down list at the bottom of the 3D view) - keep in mind ...