262.blender每日小技巧Blender Secrets 262 - 将对象对齐到相机视图Align Objects to Camera View (Bl 01:13 264.blender每日小技巧Blender Secrets264 - Snapping bones (Blender 2.8) 00:48 263.blender每日小技巧Blender Secrets 263 - 关键帧动画渲染可见性Keyframe Animate Render Visibili 01:06 b站重磅...
262.blender每日小技巧Blender Secrets 262 - 将对象对齐到相机视图Align Objects to Camera View (Bl 104 -- 0:49 App 255.blender每日小技巧Blender Secrets255- 用倒船体法控制轮廓厚度Control outline thickness with th 114 -- 0:51 App 163.blender每日小技巧163 -快速和容易的等距相机插件 Quick and easy...
学习外语blender教程,经常遇到老师直接搜节点名字创建节点,自己又不想改用英文版,所以做个中英文对照表。 4.0更新添加了大量的二级菜单,所以改成了索引的形式。 英文中文位置Accumulate Field累积场实用工具→…
import bpy # Selecting objects by name def select(objName): bpy.ops.object.select_all(action='DESELECT') bpy.data.objects[objName].select = True # Activating objects by name def activate(objName): bpy.context.scene.objects.active = bpy.data.objects[objName] class sel: """Function Class ...
bpy.ops.mesh.primitive_cube_add(radius=1, view_align=False, enter_editmode=False, location=(0,0,0), layers=(True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False))
(mainobject) bpy.context.scene.objects.active = mainobject mainobject.select = True # Write the Python data to the mesh and update it mainmesh.from_pydata(myvertex, [], myfaces) mainmesh.update(calc_edges = True) ### Listing 7-5.Creating Meshes with from_pydata() 通读Archimesh 源...
23. Align Objects to a Surface Part 2: Snapping How to accurately “snap” one object to the surface of another 24. Draw Objects A much more intuitive, speedy way of working, by simply “drawing” objects into the scene, in a similar way to Sketchup. 25. Extra Objects We enable an ...
It works only in object mode, with move (grab). When snapping, it should align objects to the snap target’s normals. From what I make out of it, it’s useful if you set the snap to “faces”, you will be able to align the object to a face on the target object. In the exam...
Welding two objects together isn’t the only thing merge is good for. You can also use it to cull down your polycount by collapsing excess faces, and converting quads into tris for when you're done modelling, and want to clean up your mesh a bit. We’ll use our room as an example....
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