pyramidGeom.faces[1].color = new THREE.Color(0xCCCCCC); pyramidGeom.faces[2].color = new THREE.Color("green"); pyramidGeom.faces[3].color = new THREE.Color("blue"); pyramidGeom.faces[4].color = new THREE.Color("yellow"); pyramidGeom.faces[5].color = new THREE.Color("red"); 1...
new_mesh.from_pydata(vertices,edges,faces)new_mesh.update()我们创建了网格,但是无法将其作为原始网格添加到场景中。只能将对象添加到场景。让我们使用“ new_object”名称创建一个对象,并将其与创建的网格物体链接。new_object=bpy.data.objects.new('new_object',new_mesh)我们创建了对象。但是还有更多工作...
DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_DATA, obedit);// EDBM_update_generic(em, true, true); in new blender code 1. 在完成操作以后, 我们需要通知对此数据有依赖的操作,DAG_id_tag_update用于通知 dependency graph,WM_main_add_n...
#add matrial to an objectnew_mat=create_material("New Material")add_matrial_to_object(object,n...
for face in faces: if face[2] > biggestFace[0][2]: print(face) biggestFace[0] = face # find thelandmarks. _, landmarks = self.fm.fit(image, faces=biggestFace) for mark in landmarks: shape = mark[0] #2D image points. If you change the image, you need to change vector ...
Mymesh.from_pydata(Verts, Edges, Faces) Mymesh.update(calc_edges=True) # Obj from Mesh. 2023.12.18.2205 NaOBJ = 'OBJ_' + Dt Myobject = bpy.data.objects.new(NaOBJ, Mymesh) # Link to Collection bpy.data.collections[NaColl].objects.link(Myobject) ...
Mymesh.from_pydata(Verts, Edges, Faces) Mymesh.update(calc_edges=True) # Obj NaOBJ = 'OBJ' + Dt Myobject = bpy.data.objects.new(NaOBJ, Mymesh) #Link to Collection bpy.context.collection.objects.link(Myobject) # Add Material
mesh.from_pydata(verts, edges, faces) # useful for development when the mesh may be invalid. # mesh.validate(verbose=True) object_data_add(context, mesh, operator=self) class OBJECT_OT_add_object(Operator, AddObjectHelper): """Create a new Mesh Object""" ...
(-3, 0, 0)) bpy.ops.object.mode_set(mode='EDIT') bpy.ops.mesh.select_all(action="DESELECT") # Set to face mode for transformations bpy.ops.mesh.select_mode(type = "FACE") bm = bmesh.from_edit_mesh(bpy.context.object.data) bm.faces.ensure_lookup_table() bm.faces[1].select =...
Flowify is a Blender add-on for 3D modelers that can bend an object to a surface object that has evenly spaced four sided faces and four corners or are cylindrical in nature. A simple flat reference grid is used to guide the deformation. ...