Added function to add a camera at current view location and orientation. Added function to setup a main face tracking camera centered on character's head. Added function to convert current view studio lighting into world lighting node setup. ...
Move Active Camera to viewCtrl + Alt + Numpad 0 Set as Active CameraCtrl + Numpad 0 General ...
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bpy.ops.mesh.primitive_cube_add(radius=1, view_align=False, enter_editmode=False, location=(0,0,0), layers=(True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False)) Listing1-4.Command Log OutputforAdding a Cube to the Scen...
View:视图属性,包括Lens(视图焦距)、Lock to Object(视图对物体锁定)、Lock to Cursor(视图对光标锁定)、Clip(动画区域属性)、Local Camera(默认使用的摄像机名称)、3D Cursor(指针属性)。 Transform Orientations:坐标变换属性,包括Transform Ori坐标系切换等属性。 Background Images:背景图属性,包括Add Image(添加...
Go-B automatically launches blender and imports selected characters/props into Blender, matches lighting and camera. In Blender single button click to send back character or character morph (if morph editing with Go-B Morph). DataLink: Prop import/export. Currently props aren't cooperating when ...
28 Align Active Camera to View Ctrl-Alt-Numpad0 将照相机 指向 当前视图的中心 29 Align Active Camera to Selected Points the active camera toward the selected object; based on the direction of the current viewpoint. 没有快捷键, 将照相机 对准 所选择的物体。 呵呵 ...
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28 Align Active Camera to View Ctrl-Alt-Numpad0 将照相机 指向 当前视图的中心 29 Align Active Camera to Selected Points the active camera toward the selected object; based on the direction of the current viewpoint. 没有快捷键, 将照相机 对准 所选择的物体。 呵呵 ...
bpy.ops.mesh.primitive_plane_add()--创建一个平面 size=1-->floor大小是1 enter_editmode=Flase-->不进入编辑模式,是在选择模式下 align='WORLD'-->平面在世界坐标系下创建 location=(0,0,0)-->平面放置在世界坐标系原点 3. floor = bpy.context.active_object--获取激活物体并赋值 ...