In Blender, a camera is a crucial tool that allows you to view and capture your 3D scenes from specific angles and perspectives. It serves as the virtual eye through which you observe your creations and bring them to life. Think of the camera as the director's lens, guiding the viewer'...
if the camera is moved around with the mouse, and then the project view reset to our default, that ~60 FPS suddenly becomes ~90 FPS on those same GPUs – just like we see with the TITAN and Quadro cards on top of these
By popular request, I’ve added the possibility to simulate blur directly on the Dome, as well as on the Background. It works according to your current point of view – even in Preview mode – without having to use the camera.
Given that images generated under Cycles are scene referred, many nodes in Blender, being broken, will not work properly. This may have been hidden if one used a range that perfectly mapped to the display referred domain such as the sRGB transfer function, however using a proper camera renderi...
Easy to use and powerful multi-camera render to the image editor and/or file save. A great complement to the K-Cycles Camera Mode/Override with many features to quickly view and save the individual camera K-Cycles settings results. See below for the UI options: ...
Smooth View:In my opinion, Smooth View is still one of the coolest convenience options added to Blender in recent history. As such, it deserves explicit mention here. By default, Smooth View is set to a value of 200. If you go to your 3D Viewport and click the camera icon in the upp...
Rework the current Camera workflow (no camera collections, single camera to move, generate without getting out of camera view) Allow for multiple view to be rendered at once to generate a grid for a given object (like sprites) Texture Projection project the texture on the UV instead of the ...
But I want to render background in camera view. I check "View as render" but I can't see any background. Could you explain what I forgot to check to get it? Thanks. Reply Andrej on May 24, 2019 23:55 PM Hmmm, I've been mostly playing about with 2.8 for now, there ...
3. Using the G-hotkey, position it so it's directly in the middle of the lampshade of the hanging light closest to the camera. Refer to the following image for help: 使用 G 键,放置它到悬挂灯的中间。参考如下图像: 4. Change into either the front or right view and adjust the lamp ...
v.1.3.0 (current) Now you can use any color when using 'use transparency' option instead of only just white color. Now you can use 'Show in front' option with 'Use transparency', no limitation! You can change opacity of the silhouettes. ...