Object *obedit= CTX_data_edit_object(C); if(obedit && obedit->type==OB_MESH) return NULL != ((Mesh *)obedit->data)->edit_mesh; CTX_wm_operator_poll_msg_set(C, "selected object isn't a mesh or not in editmode"); return 0;} 1. 2. 3. 4. 5. 6. 该函数返回是否可以运行...
CTX_wm_operator_poll_msg_set(C,"selected object isn't a mesh or not in editmode");return0; } Exec exec回调用于在没有用户交互的情况下执行操作(与典型的变换操作相反)。该函数如下所示: staticintedbm_subdivide_exec(bContext *C, wmOperator *op) { Object*obedit =CTX_data_edit_object(C);...
int ED_operator_editmesh(bContext *C) { Object *obedit = CTX_data_edit_object(C); if(obedit && obedit->type == OB_MESH) return NULL != ((Mesh *)obedit->data)->edit_mesh; return 0; } 1. 2. 3. 4. 5. 6. 7. 此函数从上下文中获取编辑对象,并验证它是否是网格,且edit_mesh...
bpy.context.view_layer.objects.active = geometry_obj # 切换到编辑模式 bpy.ops.object.mode_set(mode='EDIT') # 执行智能UV投射 bpy.ops.uv.smart_project(island_margin=0.001) # 切换回对象模式 bpy.ops.object.mode_set(mode='OBJECT') else: print(f"The object '{geometry_name}' is not a m...
import bpy # Selecting objects by name def select(objName): bpy.ops.object.select_all(action='DESELECT') bpy.data.objects[objName].select = True # Activating objects by name def activate(objName): bpy.context.scene.objects.active = bpy.data.objects[objName] class sel: """Function Class...
.object.transform_apply(location=True,rotation=True,scale=True)#Duplicate & selected meshWrapMeshName=obj_original.name+"_WrapMesh"forobjinbpy.data.objects:if(obj.name==WrapMeshName):bpy.data.objects.remove(obj,do_unlink=True)bpy.ops.object.duplicate(linked=False)obj_mod=bpy.context.active_...
=='OBJECT':uv_co=[]forfaceinobj.data.polygons:forv_idx,l_idxinzip(face.vertices,face.loop_indices):ifv_idx==vert_idx:uv_co.append(obj.data.uv_layers.active.data[l_idx].uv)# 3.5版本的Blender可能会提示:MeshUVLoopLayer已经弃用data了returnuv_coelse:print("Object is not in object mode...
This will ignore any selected active channels and fill the mesh with the current brush color. It can use the selection mask mode, so this is a handy shortcut for filling selected faces or vertices with a specific color instead of trying to set the value via channels or painting. ...
Animated-Render-Border:Lets the border render box automatically track a mesh object or group of objects for an animation Restore-Render-Parts:Restores the old render option in blender of defining tiles by amount rather than pixels leadwerks-blender-exporter:Exporter for geometry, materaials, textures...
Adds meshes and animations to the armature of the active object, or of the first object found in the scene if none are active. Otherwise a brand new armature is created. Ignored during QC import. Import animations SMD animations are very large. They take a lot of time to import and take...