Paladin’s class-specific mechanic is yourOath. You have access to oneOath Chargeand Lay onHands Chargesthat can be used to cast Paladin-specific spells like for example theHealing Radiance action(Oath Charge) or theLay on Hands spell(Lay on Hands Charge). You will always only have one Oa...
Useful Cantrip to use if you want to counter enemy healing, against undead or against targets who are Vulnerable to Necrotic Damage or Resistant to Fire and Ice Cold damage. Note that if you chose High Elf as your race, then you can choose Fire Bolt as your High Elf Cantrip and get an...
Added a dialogue option to the first in-person dialogue with the Dream Visitor to avoid only having two antagonistic choices. Rewrote some spell and action descriptions that were too vague. Audio Fixed Raphael’s boss fight music sometimes being incomplete or missing. Fixed some VO not playing i...
This subclass gives its sorcerer Superior Darkvision, as well as the ability to Shadow Walk between places of dim light or darkness. It also lets you call forth the perfectly homebrewed Hound of Ill Omen to harass your foes, and use Strength of the Grave to prevent you from being downed ...
Because we now have 19 Intelligence points, we get to prepare an additional Spell. So our preferred Prepared Spell list should look like the following:Mage Armour Magic Missile Thunderwave Blur Grease Cloud of Daggers Darkness Phantasmal Force...
This also allows you to reach places that other classes don’t have the slightest chance of reaching. Shadow Arts: Darkness is a great action that you get early in Baldur’s Gate 3 at level 3. This can be used to block off enemy ranged attacks and blind them, this was useful plenty ...
Wisdom –Determines how good we are at Spellcasting Constitution –Dictates our Hitpoints and how likely we are to succeed at Concentration checks (if the effects of a Concentration Spell we cast will be retained when we take damage) All in all, an Ability allocation that looks something like...