If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.The extra hit points increase when you reach certain levels in this class: to 1d8 at...
Hit Points at first Level: Hit Points at Higher Levels: Proficiences Armor: Weapons: Tools: Saving Throws: Skills: Overview & Creation This is additive to the standard Bard in 5e.Bards who study the College of Epic Poetry are devoted to the creation of a singular masterpiece in the tradit...
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creature...
Hit Dice: 1d8 per bard level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st Proficiencies Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools...
At the very first level, a Bard gains their basic class features, including hit points, proficiencies, and starting equipment. All Bards also gain Bardic Inspiration and Spellcasting abilities at this level. Hit points Hit dice 1d8 per Bard level Hit points at level one 8 + Constitution modi...
6Tale of the Traveler.The target gains temporary hit points equal to a roll of your Bardic Inspiration die + your bard level. While it has these temporary hit points, the target’s walking speed increases by 10 feet and it gains a +1 bonus to its AC. ...
At the end of each round, after shuffling the marching order, you’ll roll a six-sided dice. Roll a 3 or above? Then all you’ll be able to hear is eerie wind, and the crackle of torches. But if you roll a 1 or a 2, then there will be a strange sound at the edge of yo...