Hit Dice: 1d8 per bard level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st Proficiencies Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools...
生命骰HIT DICE:135 在巢穴中概率% IN LAIR:60% 宝藏类型TREASURE TYPE:Fx2,R,U,V 攻击次数NO. OF ATTACKS:2次(双手) 伤害/攻击DAMAGE/ATTACK:根据武器 特殊攻击SPECIAL ATTACK:见后 特殊防御SPECIAL DEFENSES:见后 魔法抗力MAGIC RESISTANCE:35% 体型SIZE:中型M(6英尺高) 阵营ALIGNMENT:守序Lawful(偏善良good...
Best Bard builds Class features by level Level one At the very first level, a Bard gains their basic class features, including hit points, proficiencies, and starting equipment. All Bards also gain Bardic Inspiration and Spellcasting abilities at this level. Hit points Hit dice 1d8 per Bard ...
Here’s a complete table of leveling up proficiency bonuses: Hit Dice and hit points “Each time you gain a level, you gain one additional Hit Die. Roll that Hit Die, add your Constitution modifier to the roll, and add the total to your hit point maximum.” Each time you gain a leve...
Thief变为了Rogue(尽管译名还是盗贼),而Rogue也不再同时指代吟游诗人(bard)和thief。进一步地,玩家...
生命骰HIT DICE:135 在巢穴中概率% IN LAIR:60% 宝藏类型TREASURE TYPE:Fx2,R,U,V 攻击次数NO. OF ATTACKS:2次(双手) 伤害/攻击DAMAGE/ATTACK:根据武器 特殊攻击SPECIAL ATTACK:见后 特殊防御SPECIAL DEFENSES:见后 魔法抗力MAGIC RESISTANCE:35%
52 the Hit Dice for a Bard are 1d8 per level. Thus at level 1 you have 1d8. Hit dice can be spent on a Short Rest to regain lost hit points, and are recovered over the course of one or more Long Rests. Saving Throws -- Your saving throw for each of...
同学指点先有重点的说一下,dnd是什么,它是一个桌游,它是什么桌游?它是一款扮演桌游,就是桌面扮演...
low-hit dice and are particularly easy to hit, meaning they'll usually stay in the back casting spells - though some of them can be on the frontline. Regardless, taking them down in combat isn't difficult unless you have great tanks in your party preventing you from reaching the bard. ...
But, consider a class with a first-level ability "I'm Awesome" that grants a bonus on all d20 rolls equal to the character's number of hit dice (for non-D&D/Pathfinder, read "it's nearly impossible to fail at anything the character tries to do" - compare the GURP...