it plays the sound in a timely enough fashion (not ultra-low, but certainly well under 100ms) the first time it's play()ed, then subsequent playing of ANY sound has a very long (around 400-500ms on my tests) delay before playing. 'Latency' probably isn't even a good term, since...
Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio. - igorski/MWEngine
ServerSettings - buffer: 1000, latency: 0, volume: 100, muted: 0 which should not be muted - if in doubt also check the any multiroom volume control app you may have set up. Otherwise try diagnosing using thepavucontrolGUI audio settings app, or usingpactlon the command line. # find t...
Audio Engine's headset monitoring feature optimizes audio based on the low-latency channel. To use the low-latency channel, call Audio Engine's open API. For more information about low-latency channels, clickhere. Why am I unable to hear the fold-back sound when I'm far away from the ...
Also, the metronome effects will also make the pieces of audio a lot more intuitive. In addition, you’ll also find the interesting tool from Audio Evolution Mobile Studio offering its supported software monitoring for Android devices with low latency. Thus, providing a more immersive editing expe...
在Unity菜单栏中,依次选择:“Edit > Project Settings > Audio”,设置AudioManager中的属性。 System Sample Rate设置为48000,DSP Buffer Size设置为Best latency,Max Virtual Voices设置为128,Spatializer Plugin设置为HvrAudioSpatializer,其他选项采用默认值即可。 说明 Spatializer Plugin能够设置为HvrAudioSpatializer的前提...
可以先试试Unity内置的延迟解决方案:ProjectSettings的Audio中的DSP Buffer Size设置为Best latency,然后短音效的AudioType改为Decomppress On Load。 如果无法解决 可以尝试一下官方提供的插件:NativeAudio SDK 如果不想用Unity内置的FMOD,可以尝试一下以下方案:Wwise、Criware 感谢萧小俊@UWA问答社区提供了回答,欢迎大家...
VISUALIZER_PARAM_LATENCY, // Informs the visualizer about the downstream latency } t_visualizer_params; //---音效控制命令 //audio_effect.h中已经预设了EFFECT_CMD_SET_PARAM等命令,此处是Visualizer自增的命令 /* commands */ typedef enum { VISUALIZER...
Note : When I say “faster than Unity” from this point on, that is compared with Unity + the setting “Best Latency” (plays the fastest possible) in Audio Settings. (It minimize the buffer size, but we don’t know how small it is or could it be smaller). This is opposite of “...
I am now trying my file in the low latency player, I hope that works. One question, can I substitute an MP3 for the wav (boot-sound) that is there for the low latency? I want to have long MP3s, and the wav files are huge. The low latency code does not have extensions on the...