class in Unity.IO.LowLevel.Unsafe 描述 使用AsyncReadManager,可以通过 Unity 的虚拟文件系统执行异步 I/O 操作。可以在任何线程或作业上执行这些操作。 静态函数 Read发出一个异步文件读取操作。返回 ReadHandle。
AsyncReadManagerclass in Unity.IO.LowLevel.Unsafe描述 使用AsyncReadManager,可以通过 Unity 的虚拟文件系统执行异步 I/O 操作。可以在任何线程或作业上执行这些操作。静态函数 CloseCachedFileAsync Closes a file held open internally by the AsyncReadManager. GetFileInfo Gets information about a file. OpenFile...
这就是异步加载资源时的加载耗时,加载资源总是要有耗时的,并不一定需要去避免。建议题主先关心你们的资源异步加载过程中是否有频繁加载的问题,如有则需要尽可能将其完善。 回复 1 剑影蒙残2020年02月24日 我这边也遇到了这个问题,异步加载触发的。2018.4上有时间切片,异步加载一个资源,AsyncReadManager.SyncRequest>...
AsyncReadManager.SyncRequest> File.Read 耗时 如图 异步加载预制体的时候会有峰值, 仔细一看是这个函数导致的 请问是什么原因? 如何避免?
Note: WebGL builds do not support using AsyncReadManager to open files from a remote web server; for example, from the path Application.streamingAssetsPath which maps to a URL on a remote web server. using System.IO; using Unity.Collections; using Unity.IO.LowLevel.Unsafe; using Unity....
The AsyncReadManager copies the data referenced by Read; you can dispose or free the data immediately after calling Read. using System.IO; using Unity.Collections; using Unity.IO.LowLevel.Unsafe; using Unity.Collections.LowLevel.Unsafe; using UnityEngine;class AsyncReadSample : MonoBehaviour {...
AsyncReadManager.GetFileInfo public static Unity.IO.LowLevel.Unsafe.ReadHandle GetFileInfo (string filename, FileInfoResult* result); パラメーター filename The name of the file to query. result A struct that this function fills in with information about the file upon completion of ...
AsyncReadManager.Read public static Unity.IO.LowLevel.Unsafe.ReadHandle Read (string filename, ReadCommand* readCmds, uint readCmdCount); パラメーター filename The filename to read from. readCmds A pointer to an array of ReadCommand structs that specify offset, size, and destination bu...
AsyncReadManager.GetFileInfo public static Unity.IO.LowLevel.Unsafe.ReadHandle GetFileInfo (string filename, FileInfoResult* result); パラメーター filename The name of the file to query. result A struct that this function fills in with information about the file upon completion of t...
AsyncReadManagerSummaryMetrics.LongestReadTimeMicroseconds public float LongestReadTimeMicroseconds ; 説明 The longest read time (not including time in queue) included in the summary calculation in microseconds. Did you find this page useful? Please give it a rating: Report a p...