A frame is a single still image in a sprite. Adding and altering frames creates a sequence of images called an animation. The details of howAsepritecycles through frames are described in greater detail in the animation section. Frames are represented horizontally in the timeline, from left to ...
A frame is a single still image in a sprite. Adding and altering frames creates a sequence of images called an animation. The details of howAseprite for macOScycles through frames are described in greater detail in the animation section. Frames are represented horizontally in the timeline, from...
Did you know that you can easily replace colors and change the size of your sprites on-the-fly? You can also adjust the color curves of your pixels, create custom brushes, and generate quick text. Definitely check this out once you’re a bit more comfortable with the basics of the softw...
Sprites are composed of layers & frames as separated concepts. Support for color profiles and different color modes: RGBA, Indexed (palettes up to 256 colors), Grayscale. Animation facilities, with real-time preview and onion skinning. Export/import animations to/from sprite sheets, GIF files, ...
Sprites are composed by layers & frames (as separated concepts). Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale. Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA). Export/import animations to/from Sprite Sheets. ...
Sprites are composed by layers & frames (as separated concepts). Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale. Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA). Export/import animations to/from Sprite Sheets. Tiled...
Sprites are composed by layers & frames (as separated concepts). Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale. Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA). Export/import animations to/from Sprite Sheets. Tiled...
Sprites are composed by layers & frames (as separated concepts). Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale. Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA). Export/import animations to/from Sprite Sheets. ...
Sprites are composed by layers & frames (as separated concepts). Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale. Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA). Export/import animations to/from Sprite Sheets. Tiled...
Sprites are composed of layers & frames (as separated concepts). Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale. Load/save a sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA). Export/import animations to/from Sprite Sheets. ...