If there is no background layer, you can convert any transparent layer to the background using the Layers > Background from Layer menu. All transparent pixels will be filled with the active background color. Note: Saving is disabled in the demo version. ...
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casetools::InkType::COPY_COLOR: id = tools::WellKnownInks::PaintCopy; Expand Down 7 changes: 6 additions & 1 deletion7src/app/tools/ink_processing.h Original file line numberDiff line numberDiff line change Expand Up@@ -273,14 +273,18 @@ class TransparentInkProcessing<IndexedTraits> : ...
ChangeSpell.png Changelog.txt Color.png ColorPicker.png CurseInfo.png CurseUnlock.png Cursor.png Cut.png DialogBackground.png Dialog_NPC_Avatar.csv Down.png FastMove.png FastMoveOff.png GameLogo.aseprite GameLogo.png HideFalse.png HideFull.png ...
@@ -240,6 +243,7 @@ class ColorModeWindow : public app::gen::ColorMode { // Signals m_ditheringSelector->Change.connect([this]{ onIndexParamChange(); }); m_mapAlgorithmSelector->Change.connect([this]{ onIndexParamChange(); }); m_bestFitCriteriaSelector->Change.connect([this]{ ...
Loving the new Color Wheel! One thing that I think would make it even more useful is adding 2 sliders to it. One to change the Saturation and one to change the alpha value. This would mean you could make any color/alpha value without having to leave the color editor open. Something li...
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Expand Down Expand Up @@ -120,7 +120,7 @@ std::string ChangeColorCommand::onGetFriendlyName() const break; } return fmt::format(getBaseFriendlyName(), action); return Strings::commands_ChangeColor(action); } Command* CommandFactory::createChangeColorCommand() Expand Down 2 changes: 1 ...