Magic Item Adept/Savant/Master are a chain of abilities that increase the number of magic items you can attune to. This means that your infusions ability never becomes redundant as a result of filling everyone’sattunement 5eslots. The adept level also lets you craft magic items more cheaply ...
Magic is an invisible force that’s all around us. A wizard grasps the power directly, binding it with word and gesture. But it takes deep training even to become a magewright, let alone a wizard… and that’s why we have magic items, tools that can allow anyone to benefit from the ...
At 2nd level, you've gained the ability to imbue mundane items with certain magical infusions, turning those objects into magic items. Infusions Known When you gain this feature, pick four artificer infusions to learn. You learn additional infusions of your choice when you reach certain levels ...
Unlike the sorcerer, the artificer forsakes learning to use spells and instead learns to channel raw arcane magic through his veins into a permanent permeable form through magic items. With his enhanced skills he also receives a supernaturally high level of ability with all the skills that he ...
This is easily my favorite Armorer feature. One of the problems the artificer class has is that the cool magic items it can make are almost always better used by other, stronger characters. This can put pressure on artificer players to give away all their cool stuff, leaving them with even...
My Homebrew | Background | Feats | Magic Items | Races | Spells | Subclass | HomebreweryTo see my homebrew without the limitations of the DDB rules, check out my content on Hombrewery #18 Jul 28, 2020 TwoFaceTony View User Profile View Posts Send Message Master Trickster Join D...
classes, but from a story perspective it’s about you producing those effects with innovative techniques and tools. And while the ability to create permanent magic items is limited—a necessity given the basic assumptions of 5E—infusions allow you to create and modify your own unique items. ...