Arma3,Scripts Arma 3 servers can be tricky to configure. I know as I run one. Out of the blue, your server says "Server can't transmit all data; list of required mods might be incomplete". You've run into the Arma 3 server mod limit, but there's a fix for that. Here's what...
I have been using the scripts from The-Programmer on my Arma 3 server for a few months now and I am extremely happy with the results. The scripts add a lot of depth to the gameplay and have kept my players engaged for longer periods of time. The customer support at The-Programmer has...
In general, I believe ArmA 3 is trying to branch out and reach to the arcade people, which isn't such a good idea, but it makes sense financially. Then again, you can forget about all that and immerse yourself in what Tanoa has to offer. Like always, the landscape is stunning, rich...
Project Life was a server for those who enjoyed ArmA 3 life, with a framework tailored to hardcore roleplay. Initially, and through updates, the server consisted of several features that made Project Life one of it's kind, with content that had never bee
init event handler should be changed to something like this: init = "(_this select 0) execVM ""\pathToCar\scripts\scriptName.sqf"""; Don't forget to hide all the added accessories upon destruction of vehicle, they are usually in proxies, this is handled by killed event handler:{config...
OK, that brings us to back to the previous main branchupdates2.02and2.04. They have been out for a while, but we still wanted to highlight a few cool additions for creators. Scripts can now use a new engine data structure that contains key-value pairs viaHashMaps. You may know such ...
Fixed: CoF: Gray fireworks now work better on other locations for those wanting to re-use the scripts (ASL compatibility) Fixed: CSAT ammo bearers had a wrong type of 7.62 magazines in their backpacks -FT-T156431 Fixed: Incorrect animation sources were used on the Type-115 -FT-T121686 ...
simulate all units AI simulate all units movement including collisions and physics detect visibility between units simulate scripts and FSMs receive network updates about remote entities send network updates about what has changed to the server (if on client) or to other clients (if on server) »...
This suite will track all marker types in the vanilla Arma 3 system, even those created via scripts. This includes elliptical and rectangular markers, and theBIS_fnc_moduleCoverMapmodule (when present) to more clearly define AOs. Custom drawn map lines are now recorded as well, providing more...
CBA implements a cache for allcompile preProcessFile'd scripts and for all XEH events onCfgVehicleclasses. This cache is stored in theuiNamespaceand is therefore available throughout the whole lifetime of the running game (game start, till terminate game). Each class is only cached once, wh...