听得到吗?在Arma3中设置音源播放音频(Say3D) 代码如下: class CfgSounds { sounds[]={}; class sound1 { name="sound1"; sound[]={"\music\Battle.ogg",db+35,1.0,0}; titles[]={0,""}; } } //以上代码放入任务根目录的description.ext中 this say3D "sound1"; //这句代码放在任务中 变量解...
修复: Sound occlusion from createSoundSource / say3D would not update when switching between 1st/3rd Person Perspective while inside a vehicle 修复: say3D command would always disable sound attenuation (introduced in 2.04) - FT-T131341 修复: On-screen script errors were only displaying "Generic E...
大修Fallout 4 武器声音,使用来自ARMA 3的JSRS 声音模块的资产。改变爆炸、撞击和弹跳声音并提供大量所有新武器声音(玩家和 NPC)。武器声音使用层次和新的混响来提供更逼真的体验。不同口径的武器会有不同的报告声音和混响。强烈建议您将此 mod 与Reverb and Ambience Overhaul一起使用,因为它的设计考虑了该 mod。
The Sound Suppressor is a muzzle-fitted weapon attachment in ArmA 3. Once attached, suppressors in ArmA 3 will alter the sound signature of the weapon and make it harder for enemies within range to hear the discharge. Suppressors will also minimise (but
unit: Object - Unit to which the event handler is assigned soundID: Number - sound originⓘ Since 2.12 returning a Number from last added EH in range from 0 to 5 will alter the volume of played sound from mute to max volume.
Revamped sound suppressor configuration Fix: Incorrect alpha sorting on Mk20GL with a 3D scope Fix: Mk.20 magazine has now correct shadows Improved animations of Mk.20 rifle MX and Mk.20 reload magazine animations have been improved MX rifles have correct description of ammo used on them ...
How will the sound engine in Operation Arrowhead differ from the sound engine in ArmA2? Can you give specific examples? There are some important improvements in the sound engine in comparison to Arma 2: * improved and completely reworked radio protocols, including support for whispered voice when...