Fixed: High caliber rifle ammo was able to pass through the VR Gorgon (seehttp://feedback.arma3.com/view.php?id=23064) Fixed: Sound of the bounding mine trigger Fixed: Silenced Rook 40 sound inside buildings Fi
Fix: http://feedback.arma3.com/view.php?id=11604 (animation loop gets correctly terminated when the condition evaluates to true) Interpolations with launchers have been improved (animations) Tweaked climbing position for ladders on Transmitter Towers Decreased speed on ladders Soldiers in open parts...
Fix:http://feedback.arma3.com/view.php?id=11604(animation loop gets correctly terminated when the condition evaluates to true) Interpolations with launchers have been improved (animations) Tweaked climbing position for ladders on Transmitter Towers ...
Added: Sound: Ability to play loop sample in specified region, a sample has 3 parts: start, loop & end - used for continuous fire mode. Loop region is set in SoundPars.loopBegin and SoundPars.loopLength, config definition: sound[] = {path, db3, 1, 2300, {32438, 24500}} Added: ...
Fixed: BIS_fnc_loop is not reliable because of preemption (http://feedback.arma3.com/view.php?id=21193) Fixed: "M134_minigun" wasn't recognized correctly by BIS_fnc_itemType Fixed: BIS_fnc_crewCount recognized cargo turrets as active crew Fixed: TT01 - Glitching fire extinguisher Fixed...
Added: Gravel footsteps were added to the sound layers Added: A set of bitwise scripted functions Added: New config classes ofNVGogglesto the list used by ambient animation function, so it handles them properly Added: Separate difficulty option for Tactical Ping ...
Pitchfork: How did he influence the sound? JM: I don't really feel like Matt influenced the sound at all, he merely captured the sounds the way he tends to do with bands. All of the tones we used are the same we use live, and very similar to those of the last record. The songwr...
Fixed: Sound - CTD Fixed: Missing dialogue in the radio protocol (http://feedback.arma3.com/view.php?id=24419) Fixed:switchCameracan now be used to switch to any unit in a vehicle Fixed: AI gunners were using only single shots after switching seats or cancelling manual fire ...