These data values refer to the different types ofItem IDsfor the PC version of ARK: Survival Evolved. Item IDs are used to identify all hold-able items. If you frequently need to spawn in items or creatures, you
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Item IDs — Use our item ID and GFI code list to search through over 1,000 Ark items and find the information you need to spawn them in-game. Use the settings to see an item’s spawn command, GFI code, item ID, or blueprint. Adjust the filters to view items from specific DLCs an...
在NewsTypeComponent组件内创建类型为NewsData[]成员变量newsItems,调用getNewsDatas方法为其赋值。通过newsType 过滤后,将不同类型的新闻数据传递给子组件NewsListPage。 @Component struct NewsTypeComponent { private newsItems: NewsData[] = getNewsDatas() build() { Tabs() { TabContent() { NewsListPage(...
// 点击事件 .onClick(() => { if (this.learnedIds.includes(item.pathId)) { lottie.loadAnimation({ container: this.mainCanvasRenderingContext, renderer: 'canvas', loop: false, autoplay: false, name: item.pathId, path: item.lottiePath }) lottie.play() this.clickedItem = item; this.is...
('app.string.movie_classic')).textStyle(CommonConstants.FONT_SIZE_DESCRIPTION,CommonConstants.FONT_WEIGHT_LIGHT).margin({bottom:CommonConstants.BOTTOM_TEXT})Text(item.name).textStyle(CommonConstants.FONT_SIZE_TITLE,CommonConstants.FONT_WEIGHT_BOLD)}.alignItems(HorizontalAlign.Start).height(Common...
description:string;//1. 在用户信息UserData上增加用户收藏的资源列表id信息类型定义collectedIds:string[];//...}//在业务类中获取服务端用户信息getUserData():void{this.userAccountRepository.getUserData().then((data: UserData) =>{//2.将用户信息数据存储到AppStorage中AppStorage.setOrCreate('userData', ...
Beast of Burden: While not capable of holding a great amount of Weight, Dodos make up for this by being able to hold onto a decent quantity of items in their inventory. They provide an excellent means of hanging on to any random items a survivor might want to keep early on in gameplay...
In a trailer Electromagnetic waves were shown to be present at certain locations, rendering items such as GPS useless. However that never made it to the final version in the game. It may have possibly been scrapped. During an interview with Wildcard, they stated that they were unsure if Mec...
* The mapIds of all map tasks completed on this Executor for this shuffle. * NB: This is only populated if consolidateShuffleFiles is FALSE. We don't need it otherwise. */val completedMapTasks=newConcurrentLinkedQueue[Int]()} 1.