Area3D 碰撞无..如上图所示,我都连接了信号,断点跟打印都不会进,遮罩是默认的没做修改,想要达到的效果是,两个相同的物体都有Area3D,当两个物体重叠理论上是会触发这个信号才对
6回复贴,共1页 <<返回godot吧Area3D能设置重力,那CharacterBody3D中怎么知道自己所处的重力 只看楼主 收藏 回复 贴吧用户_GZP9CER 数学算法 7 Area3D能设置重力,那CharacterBody3D中怎么知道自己所处的重力?我看一般是从ProjectSettings.get_setting("physics/3d/default_gravity")中获取一个自定义的默认的重力...
Godot v4.3.stable - Arch Linux#1SMP PREEMPT_DYNAMIC Sat, 08 Feb 2025 18:54:55 +0000 - Wayland - Vulkan (Mobile) - dedicated AMD Radeon RX 570 Series (RADV POLARIS10) - Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (4 Threads) Issue description The Shapecast3D is not detecting Area...
Adds NavigationArea3D and navigation layers cost map. Implements godotengine/godot-proposals#5116 PR to-do / status The PR is already in a testable state with all basic features in for the early bi...
I'm not sure why I didn't do this to begin with, but considering that this seems to be a bug/oversight in Godot Physics as well I'm guessing I might have decided to just mimick whatever they were doing there. I'll throw in fixes for the above mentioned properties in this pull requ...
Godot Jolt is a Godot extension that integrates the Jolt physics engine - Added update of overlapping rigid bodies damping when `Area3D::*_damp_space_override` is changed at runtime · godot-jolt/godot-jolt@abb79c8
Godot v4.4.beta1.mono - SteamOS holo on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - integrated AMD Custom GPU 0405 (RADV VANGOGH) - AMD Custom APU 0405 (8 threads) Issue description When the disabled property on CollisionShape3D is set from false to true ...