Ray Tracing for the Movie `Cars' This paper describes how we extended Pixar's RenderMan renderer with ray tracing abilities. In order to ray trace highly complex scenes we use multiresolut... PH Christensen,J Fong,DM Laur,... - Ray Tracing for the Movie 'Cars' 被引量: 122发表: 2007年...
We are mixing native gaming performance as well as upscaled and with frame interpolation, too. Our game testing is all done at 1440p as that is the sweet spot for gaming right now, and will highlight both the performance of low- and high-spec machines. The games we test are: Avatar: ...
We are mixing native gaming performance as well as upscaled and with frame interpolation, too. Our game testing is all done at 1440p as that is the sweet spot for gaming right now, and will highlight both the performance of low- and high-spec machines. The games we test are: Avatar: ...
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tools. And if you're wondering just want those tools can do, it's maybe best to ask what they can't; we're talking everything from tracking down files, shooting off a text, gathering research data, editing photos, managing a schedule, dealing with emails, or just plain surfing the ...
why on earth would 2.1 introduce rendering that won't render a consistent look with any version which rendered it before? We're supposed to spend our time adjusting past files in 2.1, in the hopes they might render as they always have? 2.1 will cause me to lose mo...
Before going into the software package specific features, we will take a bird's-eye view of some important issues concerning PET reconstruction. 3.1 Algorithms Algorithms for image reconstruction from projections (in particular, PET and SPECT image reconstruction) fall into two broad categories: ...
We have done so by comparing our NIRCam F212N image, dominated by the 2.12 μm v = 1–0 S(1) line of H2, with a lower spatial resolution image taken with the European Organisation for Astronomical Research in the Southern Hemisphere (ESO) Very Large Telescope (VLT) Infrared ...
Regular readers of our Blender performance deep-dives may notice a change with these first graphs. Ever since NVIDIA introduced its OptiX acceleratedray tracing API in Blender 2.81, we’ve kept things fair by separating it from the rest of the normal CUDA vs. OpenCL/HIP pack. In the beginni...
When developing the X-Series, we wanted to provide our community with more than just your everyday thin gaming laptop. We wanted to challenge the status quo and create something that redefines the ultimate mobile gaming experience. This was easier said than done due to the physical limitations ...