LEP_CMD_SCREEN_HIDE, // 1-屏幕关闭 LEP_CMD_SCREEN_INVERT, // 2-屏幕反显 LEP_CMD_SCREEN_MIRROR, // 3-屏幕镜像 LEP_CMD_SCREEN_TURN, // 4-屏幕倒影 LEP_CMD_SCREEN_PIXEL, // 5-屏幕像素 LEP_CMD_SCREEN_FILL, // 6-屏幕填充 LEP_CMD_SCREEN_LOAD, // 7-屏幕载入 LEP_CMD_CAVAS_ICON,...
if (newHeight >= SCREEN_HEIGHT - 2) { newHeight = SCREEN_HEIGHT - 3; } if (newMax >= SCREEN_HEIGHT - 2) { newMax = SCREEN_HEIGHT - 3; } int barX = bar * BARWIDTH + 5; // 删除旧水平中位数 if (oldHeight[i] > newHeight) { display.fillRect(barX, newHeight + 1, 7,...
if (newHeight >= SCREEN_HEIGHT - 2) { newHeight = SCREEN_HEIGHT - 3; } if (newMax >= SCREEN_HEIGHT - 2) { newMax = SCREEN_HEIGHT - 3; } int barX = bar * BARWIDTH + 5; // 删除旧水平中位数 if (oldHeight[i] > newHeight) { display.fillRect(barX, newHeight + 1, 7,...
delay(100); // clear the screen lcd.clear(); // read all the available characters while (Serial.available() > 0) { // display each character to the LCD lcd.write(Serial.read()); } } } [Get Code] 更多 Liquid Crystal Library- 液晶库的参考网页 lcd.begin() lcd.print() lcd.clear(...
// In code later: canvas.println("I like cake"); tft.drawBitmap(x, y, canvas, 128, 32, foreground, background); // Copy to screen 这将是无闪烁的,但需要更多的RAM(对于上面显示的128x32像素的画布,大约512字节),所以在2K的AVR板上并不都是是可用的。Arduino Mega或任何其它32位处理器的开发...
Scrolling the Screen 此代码滚动您的屏幕。Maxroll 是滚动的最大高度。 14、重启 tft.reset(); 此代码重置屏幕。 15、显示单色图像 static const uint8_t name[] PROGMEM = { //Add image code here.}tft.drawBitmap(x, y, name, sx, sy, 0x0000); ...
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);void setup(){ Serial....
.display();delay(2000);// Pause for 2 seconds// Clear the bufferdisplay.clearDisplay();// Draw a single pixel in whitedisplay.drawPixel(10,10,SSD1306_WHITE);// Show the display buffer on the screen. You MUST call display() after// drawing commands to make them visible on screen!
// clear screen for the next loop: lcd.clear(); } [Get Code] 更多 Liquid Crystal Library- 液晶库的参考网页 lcd.begin() lcd.print() lcd.setCursor() lcd.autoscroll() lcd.noAutoscroll() lcd.clear() for() Autoscroll: 左右移动文本 ...
// In global declarations: GFXcanvas1 canvas(128, 32); // 128x32 pixel canvas // In code later: canvas.println("I like cake"); tft.drawBitmap(x, y, canvas, 128, 32, foreground, background); // Copy to screen这将是无闪烁的,但需要更多的RAM(对于上面显示的128x32像素的画布,大约512...