NVIDIA DLAA (Deep Learning Anti-Aliasing) is a new AI-based anti-aliasing mode for users who have spare GPU headroom and want higher levels of image quality. DLAA uses the same technology developed for DLSS (Deep Learning Super Sampling), but works on a native resolution image to maximize i...
in nvidia control panel, do i leave my graphic card under double "pressure" if turn on both "fxaa" and "antialiasing-mode"? or it is better to turn on just one of these two? 1st. You should be using Nvidia Inspector. NVCP doesn't really do the job. 2nd. FXAA no matter what isn...
SLI Antialiasing is a new standalone SLI rendering mode that offers up to double the antialiasing performance by splitting the antialiasing workload between the two graphics cards. When enabled, SLI Antialiasing offers 2 new antialiasing settings: SLI8x and SLI16x. If you own a Quad SLI PC,...
Enhanced SGSSAA - Set desired MSAA level in game, then set "Antialiasing-Mode" to "Enhance the Application Setting" in inspector and set the respective MSAA and SGSSAA setting. So if you were using 4xSGSSAA. Set 4xMSAA in game, and set 4xMSAA and 4xSGSSAA in inspector along with Enha...
Select Application-controlled mode in the NVIDIA Control Panel. Start the game and set antialiasing through the game menu. Game has its own antialiasing controls, but has only an "enable/disable" or "on/off" option, or supports only 2x and 4x AA and you want to use a higher setting. ...
NVIDIA Mode (Color + Coverage) AMD 2x 2+0 2x N/A 2+2 2xEQ 4x 4+0 4x 8x 4+4 4xEQ 16x 4+12 N/A 8xQ 8+0 8x 16xQ 8+8 8xEQ 32x 8+24 N/A AMD ends up having 1 mode NVIDIA doesn’t, 2xEQ, which is 2x MSAA + 2x cover samples; meanwhile NVIDIA has 16x (4x MSAA +...
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL. cpp graphics directx cpp11 nvidia graphics-programming hlsl directx11 anti-aliasing fxaa hlsl-shader Updated Oct 4, 2021 C++ mnikitin / Shift-Invariant-CNNs Star 3 Code Issues Pull requests Gluon implementation of...
in areas of the image where the second derivative is positive, pixel colors are diffused in the reverse gradient direction, and vice versa (see section 27.3 from Nvidia's GPU Gems article for more details). To sharpen an image properly, several to many shock passes are usually required, alon...
regarding Supersampling AA and that CPU bottleneck, I have used this mode in Crysis Wars with my old Radeon 290 and RX 590 later on. At least with the Crytec Engine I cannot confirm any unspecific performance penalty on the CPU side. Running it on an FX-9590 for a lo...
Nvidia and AMD have also created G-Sync and Freesync, respectively, for certain monitors. This makes the monitor’s refresh rate adapt to the fps output of the game on the fly to negate screen tearing. What's in the screenshot:If you've searched the term “screen tearing” or have seen...