Anti aliasing-mode 青云英语翻译 请在下面的文本框内输入文字,然后点击开始翻译按钮进行翻译,如果您看不到结果,请重新翻译! 翻译结果1翻译结果2翻译结果3翻译结果4翻译结果5 翻译结果1复制译文编辑译文朗读译文返回顶部 正在翻译,请等待... 翻译结果2复制译文编辑译文朗读译文返回顶部...
Antialiasing - Mode 青云英语翻译 请在下面的文本框内输入文字,然后点击开始翻译按钮进行翻译,如果您看不到结果,请重新翻译! 翻译结果1翻译结果2翻译结果3翻译结果4翻译结果5 翻译结果1复制译文编辑译文朗读译文返回顶部 抗锯齿 - 模式 翻译结果2复制译文编辑译文朗读译文返回顶部...
求翻译:anti-aliasing mode是什么意思?待解决 悬赏分:1 - 离问题结束还有 anti-aliasing mode问题补充:匿名 2013-05-23 12:21:38 抗锯齿模式 匿名 2013-05-23 12:23:18 反锯齿模式 匿名 2013-05-23 12:24:58 图形保真方式 匿名 2013-05-23 12:26:38 抗锯齿模式 匿名 2013-05-23 12:...
A mode that determines whether a rendering effect is enabled or disabled. struct RealityViewDynamicRange Options that determine the state of high dynamic range rendering for virtual content. struct Environment A description of background, lighting, and acoustic properties for a view’s content....
Another New Anti-Aliasing Mode: Enhanced Quality AA With the 6800 series AMD introduced Morphological Anti-Aliasing (MLAA), a low-complexity post-processing anti-aliasing filter. As a post-processing filter it worked with a wide variety of games and APIs, and in most cases the performance over...
staticAntiAliasingModevalueOf(Stringname) Returns the enum constant of this type with the specified name. staticAntiAliasingMode[]values() Returns an array containing the constants of this enum type, in the order they are declared. Methods inherited from class java.lang.Enum ...
请试着在画图工具里拉一条斜线 你会看到象锯齿一样的边缘...如题,游戏里的场景和界面也是样的原理.抗锯齿,顾名思义,我就不罗嗦了哈
Holds information about the post-processing anti-aliasing mode. When set to None no post-processing anti-aliasing pass will be performed. When set to Fast a fast approximated anti-aliasing pass will render when resolving the camera to screen. When set to SubpixelMorphologicalAntiAliasin...
NVIDIA DLAA (Deep Learning Anti-Aliasing) is a new AI-based anti-aliasing mode for users who have spare GPU headroom and want higher levels of image quality. DLAA uses the same technology developed for DLSS (Deep Learning Super Sampling), but works on a native resolution image to maximize ...
antialiasing,Aliasing发生的原因在于,采样频率过低,这样就无法重建更接近原来texture的图像,Temporalaliasing在时域上采的texture次数太少不能重建真实是帧与帧之间,smaatemporalx1用了一个vlocity插值了中间的一帧,这样等于增加了采样texture次数