Coverage Sampling Modes: CSAA vs EQAA NVIDIA Mode (Color + Coverage) AMD 2x 2+0 2x N/A 2+2 2xEQ 4x 4+0 4x 8x 4+4 4xEQ 16x 4+12 N/A 8xQ 8+0 8x 16xQ 8+8 8xEQ 32x 8+24 N/A AMD ends up having 1 mode NVIDIA doesn’t, 2xEQ, which is 2x MSAA + 2x cover samples;...
Some have suggested rendering with double or triple the original linear dimensions and normal anti-aliasing, then downsizing. I tried this, downsizing with FastStone image viewer (Lanczos2 filter); it gave slightly better results than the original. The downsized double, triple, and quadruple versions...