When an object is within range of the view, the pixels that it occupies are then iterated on the raster (two-dimensional array) of the output buffer. Thus object-based rendering is typically performed using “rasterization.” In pixel-based rendering, the algorithm is flipped, and now for ...
Array of integers ID of a hard example reason, which is a default attribute. Options: 0: No object is identified. 1: The confidence is low. 2: The clustering result based on the training dataset is inconsistent with the prediction result. ...
A number of vendor-specific extensions have been implemented to make caching possible, such as NV_vertex_array_range and ATI_vertex_array_object. This has culminated in a cross-vendor extension ARB_vertex_buffer_object, integrated into the core specification as part of OpenGL 1.5. Display lists...
true: Sample collection is enabled. (Default) false: Sample collection is disabled. confidence_scope String Confidence range of key samples. The minimum and maximum values are separated by hyphens (-). Example: 0.10-0.90. description String Job description engine_name String Engine name export_form...
The deleter function has the following signature: typedef void (*OSPDeleterCallback)(const void *userData, const void *sharedData); where sharedData will receive the address of the buffer and userData will receive whatever additional state the function needs to perform the deletion (both provided ...
gen_buffer: A generic message buffer behaviour with pooling and back-pressure for Erlang/Elixir. JoelPM: A pooling mechanism for gen_servers. erlangbureau: Small and flexible pool manager written in Erlang. kuenishi: Active worker pool in OTP manner. hnc-agency: hnc - Erlang worker pool. goo...
OGLEnabled: true GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended ...
OGLEnabled: true GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_progra...
Excuse me, I have the same question, when I am running the code by using MATLAB, it suddenly reported to me that my matlab has encountered an internal problem and need to close. I can not solve this problem, could you please help locate the possible problem...
cubeVertexArrayObjectID;18//立方体的VertexBufferID19GLuint cubeVertexBufferID;20//立方体的IndexBuffer的ID21GLuint cubeIndexBufferID;22232425//四面体的索引数组长度26GLuint tetraNumIndices;27//四面体的VAO ID28GLuint tetraVertexArrayObjectID;29//四面体的BufferID30GLuint tetraVertexBufferID;31//四面体...