glGenRenderbuffersEXT glGenTextures glGenVertexArraysAPPLE glGenerateMipmap glGenerateMipmapEXT glGetActiveAttrib glGetActiveAttribARB glGetActiveUniform glGetActiveUniformARB glGetActiveUniformBlockName glGetActiveUniformBlockiv glGetActiveUniformName glGetActiveUniformsiv glGetAttachedObjectsARB glGetAttachedShader...
glEnableClientState(GL_VERTEX_ARRAY) has_vbo = isinstance(self.vertex_buffer, VertexBufferObject)ifself.display_travels: self._display_travels(has_vbo) glEnable(GL_LIGHTING) glEnableClientState(GL_NORMAL_ARRAY) glEnableClientState(GL_COLOR_ARRAY) glMaterialfv(GL_FRONT, GL_SPECULAR, vec(1,1,1,1)) ...
glBindBuffer(GLES20.GL_ARRAY_BUFFER, qvbo[0]); // Bind Attributes GLES20.glVertexAttribPointer(aPositionHandle, POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, STRIDE, 0); GLES20.glEnableVertexAttribArray(aPositionHandle); GLES20.glVertexAttribPointer(aColorHandle, COLOR_DATA_SIZE, GLES20.GL_...
render->pushMatrix(); render->translate(MVector3(getScroll().x, getScroll().y,0));// drawingunsignedinti;unsignedintoSize = m_objects.size();for(i=0; i<oSize; i++) m_objects[i]->draw(); render->popMatrix();// draw shadowsif(hasShadow()) { render->disableScissorTest(); dra...
data-CondFormats-JetMETObjects.spec data-Configuration-Generator.spec data-DQM-PhysicsHWW.spec data-DQM-SiStripMonitorClient.spec data-DataFormats-PatCandidates.spec data-DetectorDescription-Schema.spec data-EventFilter-L1TRawToDigi.spec data-FastSimulation-MaterialEffects.spec data...
SSBO shader storage buffer objects Unlike UBOs, SSBOs: can be written to by the graphics core can be used as compute kernel input/output can be much larger than UBOs - megabytes instead of kilobytes. have variable storage up to the range bound for the given buffer. ...
SSBO shader storage buffer objects Unlike UBOs, SSBOs: can be written to by the graphics core can be used as compute kernel input/output can be much larger than UBOs - megabytes instead of kilobytes. have variable storage up to the range bound for the given buffer. ...
data-CondFormats-JetMETObjects.spec data-Configuration-Generator.spec data-DQM-PhysicsHWW.spec data-DQM-SiStripMonitorClient.spec data-DataFormats-PatCandidates.spec data-DetectorDescription-Schema.spec data-EgammaAnalysis-ElectronTools.spec data-EventFilter-L1TRawToDigi.spec data-Fas...
len(self.normals)!=len(self.vertexSet))or\ (shading==GL.GL_FLATand\ len(self.normals)!=len(self.faceSet)): self.GetNormals() self.viewer.objectsNeedingRedo[self] =NoneGL.glShadeModel(shading)else:# no lightingGL.glDisable(GL.GL_LIGHTING)ifnotself.inheritCulling:ifself.cullingin(GL.GL...