Since the early 70s the question of efficiency of the alpha-beta pruning algorithm has been of interest to those who have been working on game-playing programs. In this paper, we present a quantitative study of
Alpha-Beta剪枝(Alpha-Beta Pruning)蒙塔卡洛树搜索(Monte-Caelo Tree Algorithm)最大最小算法是对抗...
对抗搜索的方法主要有三个:最小最大算法(MinMax Algorithm)Alpha-Beta剪枝(Alpha-Beta Pruning)蒙塔...
描述来源:Knuth, D. E., & Moore, R. W. (1975). An analysis of alpha-beta pruning.Artificial intelligence,6(4), 293-326. URL:http://www.sciencedirect.com/science/article/pii/0004370275900193 描述来源:Su, Y. J. F. (2009). IMPROVEMENT ON ALPHA-BETA SEARCH ALGORITHM IN CHINESE CHESS [...
Alpha-Beat pruning algorithm for Chinese chess. Contribute to MegaShow/AlphaBetaPruning development by creating an account on GitHub.
从minimax到alpha-beta剪枝算法(中):alpha-beta剪枝原 一粒硅晶 编辑于 2024年10月28日 19:34 【xmind 笔记】minMax_algorithm + alpha_beta_pruning 分享至 投诉或建议 评论 赞与转发
一图流解释 Alpha-Beta 剪枝(Alpha-Beta Pruning) Alpha-Beta剪枝用于裁剪搜索树中不需要搜索的树枝,以提高运算速度。它基本的原理是: 当一个 Min 节点的 β值≤任何一个父节点的α值时 ,剪掉该节点的所有子节点 当一个 Max 节点的 α值≥任何一个父节点的β值时 ,剪掉该节点的所有子节点 ...
(1982). The solution for the branching factor of the alpha-beta pruning algorithm and its optimality. Communications of the ACM, 25(8), 559-564. 2012 Saffidine等人提出了alpha-beta剪枝在博弈游戏中的一揽子解决方案。论文中首先对这类博弈游戏进行了泛化抽象,定义了这类游戏的一般框架,然后基于这些框架...
An Exhaustive Explanation of Minimax, a Staple AI Algorithm 其中后面的两篇文章都是以 tic-tac-toe 游戏为例,并用 Ruby 实现。 以棋类游戏为例来说明 minimax 算法,每一个棋盘的状态都会对应一个分数。双方将会轮流下棋。轮到我方下子时,我会选择分数最高的状态;而对方会选择对我最不利的状态。可以这么认...
Alpha-beta (AB) pruning is an improvised version of the Minimax algorithm. The search optimization technique employed by this pruning algorithm cuts down the spread of search and reduces the computation time considerably. Minimax algorithm exhaustively reviews all the nodes in the search tree for max...