Ideal Ordering: In some cases of alpha beta pruning lot of the nodes pruned by the algorithm. This is called Ideal ordering in pruning. In this case, the best move occurs on the left side of the tree. We apply DFS hence it first search left of the tree and go deep twice as minimax...
描述来源:Knuth, D. E., & Moore, R. W. (1975). An analysis of alpha-beta pruning.Artificial intelligence,6(4), 293-326. URL:http://www.sciencedirect.com/science/article/pii/0004370275900193 描述来源:Su, Y. J. F. (2009). IMPROVEMENT ON ALPHA-BETA SEARCH ALGORITHM IN CHINESE CHESS [...
[4] Knuth, D.E. and Moore, R.W. (1975). An Analysis of Alpha-Beta Pruning.Artificial Intelligence, 6:293–326. [11] Brockington, M. G. and Schaeffer, J. (1996). APHID Game-Tree Search.Presented at Advances in Computer Chess 8, Maastricht. [12] Brockington, M.G. (1996). A T...
Alpha-beta pruning is a technique for pruning trees in artificial intelligence game-playing. This note draws an analogy between the technique, which is, in essence, an application of many-valued logic to the cut-off of the evaluation of conditionals in computer programs (for efficiency). 年份:...
描述来源:Knuth, D. E., & Moore, R. W. (1975). An analysis of alpha-beta pruning.Artificial intelligence,6(4), 293-326. URL:http://www.sciencedirect.com/science/article/pii/0004370275900193 描述来源:Su, Y. J. F. (2009). IMPROVEMENT ON ALPHA-BETA SEARCH ALGORITHM IN CHINESE CHESS ...
在并行吸出搜索中,初始搜索窗口[-∞, +∞]被划分成p个不相交的区间.其中p为处理器的个数.每个处理器以分配给它们的区间作为搜索窗口,使用Alpha-Beta算法并行地搜索同一棵博弈树.由于这些搜索窗口覆盖了初始窗口[-∞, +∞],所以总有一个处理器可以搜索到正确的最大最小值.当这个正确的最大最小值被一个处理...
reinforcement-learning deep-reinforcement-learning q-learning artificial-intelligence neural-networks epsilon-greedy breadth-first-search alpha-beta-pruning depth-first-search minimax-algorithm policy-iteration value-iteration function-approximation expectimax particle-filter-tracking uniform-cost-search greedy-search...
[4] Knuth, D.E. and Moore, R.W. (1975). An Analysis of Alpha-Beta Pruning.Artificial Intelligence, 6:293–326.[11] Brockington, M. G. and Schaeffer, J. (1996). APHID Game-Tree Search.Presented at Advances in Computer Chess 8, Maastricht.[12] Brockington, M.G. (1996)...
普通的Alpha-Beta搜索一般按照如下方式调用函数发起对博弈树的搜索: 1: node ← root 2: AlphaBeta(node, -∞, +∞) 吸出搜索使用如下策略发起对博弈树的搜索: 1: node ← root 2: V ← estimated_value(node) 3: e ← expected_error_limit(node) ...
Thus, alpha-beta pruning is found to be effective only in the special case of two-player games. In addition, it is shown that it is an optimal directional algorithm for two playersdoi:10.1016/0004-3702(91)90082-uRichard E. KorfArtificial Intelligence...