Alpha-beta pruning is an optimisation technique for the minimax algorithm which is discussed in the next section. The need for pruning came from the fact that in some cases decision trees become very complex. In that tree, some useless branches increase the complexity of the model. So, to av...
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Alpha-beta剪枝本质是alpha剪枝和beta剪枝的结合,这两种剪枝的发生条件不同,因此在博弈中总是首先需要区分取极小值和取极大值方,这在一定程度上让算法的效率打了折扣。 未来发展方向 Alpha-beta剪枝是对极小化极大算法的一种改进,但是在实际应用过程中,alpha-beta剪枝首先要区分出博弈双方谁是取极大值者,谁是取...
Minimax-with-Alpha-Beta-Pruning-Chess-AI古典**r≡ 上传9.37 MB 文件格式 zip chess-ai javascript-game α-β 剪枝优化 Minimax 算法国际象棋 AI 点赞(0) 踩踩(0) 反馈 所需:1 积分 电信网络下载 acqdp 2025-01-12 12:01:03 积分:1 Quanlse 2025-01-12 12:00:27 积分:1 ...
pythonalgorithmalpha-betagobangalphago-zero UpdatedJun 25, 2018 Python marcluque/TicTacToe-AI Star4 Code Issues Pull requests A simple AI for TicTacToe with Alpha-Beta pruning and binary encoding for the board board-gameboardtictactoealpha-betaminimaxalpha-beta-pruningminimax-searchminimax-algorithmtictact...
Minimax with Alpha-Beta Pruning Chess AI (α-β剪枝优化国际象棋人工智能)是一种用于国际象棋的人工智能算法。该算法使用Minimax算法来评估棋局,并结合α-β剪枝优化来提高搜索效率。 Minimax算法是一种基于回溯和深度优先搜索的决策树算法,用于评估棋局的最优解。它通过计算棋局中每个可能的移动后的最大价值和最小...
一图流解释 Alpha-Beta 剪枝(Alpha-Beta Pruning) Alpha-Beta剪枝用于裁剪搜索树中不需要搜索的树枝,以提高运算速度。它基本的原理是: 当一个 Min 节点的 β值≤任何一个父节点的α值时 ,剪掉该节点的所有子节点 当一个 Max 节点的 α值≥任何一个父节点的β值时 ,剪掉该节点的所有子节点 ...
Alpha-Beta Pruning, Its Parallel Variation and Analysis Searching the game tree quickly and correctly is a crucial part of designing intelligent AI (Artificial Intelligence). The algorithm to search game tree determines the response time and shrewdness of the AI player's moves. Alpha-Beta pru......
描述来源:Knuth, D. E., & Moore, R. W. (1975). An analysis of alpha-beta pruning.Artificial intelligence,6(4), 293-326. URL:http://www.sciencedirect.com/science/article/pii/0004370275900193 描述来源:Su, Y. J. F. (2009). IMPROVEMENT ON ALPHA-BETA SEARCH ALGORITHM IN CHINESE CHESS ...
人工智能原理 对抗性搜索 5-3 Alpha-Beta修剪 5. Adversarial Search Contents:☐5.1. Games ☐5.2. Optimal Decisions in Games ☐5.3. Alpha-Beta Pruning ☐5.4. Imperfect Real-time Decisions ☐5.5. Stochastic Games ☐5.6. Monte-Carlo Methods Artificial Intelligence 28 ...