"Name": "WebBrowserWidget", "Enabled": true } ] } 15 changes: 15 additions & 0 deletions 15 Source/DigitalTwin.Target.cs Original file line numberDiff line numberDiff line change @@ -0,0 +1,15 @@ // Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using ...
In BP_PlayerController, create that widget and add to the viewport: Also enable "Show Mouse Cursor" option in BP_PlayerController: Change default GameMode to our BP_GameMode and BP_PlayerController in "Project/Maps & Modes" setting:
UI_COMMAND( ViewportConfig_TwoPanesV,"Layout Two Panes (vertical)","Changes the viewport arrangement to two panes, one above the other", EUserInterfaceActionType::ToggleButton, FInputChord() ); UI_COMMAND( ViewportConfig_ThreePanesLeft,"Layout Three Panes (one left, two right)","Changes the...
5. 和Qt Designer结合,将Release版本生成的bin路径(的路径是E:\OpenSource\vtk\vtk_bin_x64\bin\Release)下的QVTKWidgetPlugin.dll和lib路径下的QVTKWidgetPlugin.lib、QVTKWidgetPlugin.exp拷贝到QT安装路径下的plugins\designer下(我的路径是D:\Qt\Qt5.7.0\5.7\msvc2013_64\plugins\designer),这里不要用Debug...
$(".widget-box").height($(window).height()); $(".page_right_style").height($(window).height()); $(".page_right_style").width($(window).width()-220); }); }); $(function(){ var ue = UE.getEditor('editor'); }); /***树状图***/ var setting = { view:...
$(".widget-box").height($(window).height()); $(".page_right_style").height($(window).height()); $(".page_right_style").width($(window).width()-220); }); }); $(function(){ var ue = UE.getEditor('editor'); }); /***树状图***/ var setting = { view:...
In BP_PlayerController, create that widget and add to the viewport: Also enable "Show Mouse Cursor" option in BP_PlayerController: Change default GameMode to our BP_GameMode and BP_PlayerController in "Project/Maps & Modes" setting: Add two maps to the included list in "Projects/Packaging...
In BP_PlayerController, create that widget and add to the viewport: Also enable "Show Mouse Cursor" option in BP_PlayerController: Change default GameMode to our BP_GameMode and BP_PlayerController in "Project/Maps & Modes" setting:
$(".widget-box").height($(window).height()); $(".page_right_style").height($(window).height()); $(".page_right_style").width($(window).width()-220); }); }); $(function(){ var ue = UE.getEditor('editor'); }); /***树状图***/ var setting = { view:...
In BP_PlayerController, create that widget and add to the viewport: Also enable "Show Mouse Cursor" option in BP_PlayerController: Change default GameMode to our BP_GameMode and BP_PlayerController in "Project/Maps & Modes" setting: Add two maps to the included list in "Projects/Packaging...