TArray元素类型为蓝图UserDefinedStruct 第一个成员是C++类型 总成员大小没有内存对齐 为TArray添加第二个元素 会在UScriptStruct::InitializeStruct中引起check
1.将自定义脚本加入WrapFile中,如下图自定义Test脚本 2.在Unity面板(已经导入ulua_v1.25插件)中点击Lua->Gen Lua Wrap Files即可在ulua->source->luaWrap中生成TestWrap脚本 3.Test脚本如下 using System.Collections.Generic; using UnityEngine; pu...C#...
std::is_member_object_pointer std::is_member_pointer std::is_move_assignable std::is_move_constructible std::is_nothrow_assignable std::is_nothrow_constructible std::is_nothrow_copy_assignable std::is_nothrow_copy_constructible std::is_nothrow_default_constructible std::is_nothrow_destructible st...
Luaskan tabel Add(JsonNode) Adds a JsonNode to the end of the JsonArray. Add<T>(T) Adds an object to the end of the JsonArray.Add(JsonNode) Source: JsonArray.IList.cs Adds a JsonNode to the end of the JsonArray. C# Menyalin public void Add(System.Text.Json.Nodes.J...
【xlua】This type must add to CSharpCallLua 技术标签: 其他This type must add to CSharpCallLua “目前2.1.14已经兼容2018,但添加了CSharpCallLua 还是报错” 简单记录,帮助和我一样的“星际选手”,,, 解决办法: 1.打开FAQ(https://github.com/Tencent/xLua/blob/master/Assets/XLua/Doc/fa... 查看...
this is the path of the asset within the project -- for example,content/models/character.unit. For level objects, this is a level object descriptor that theeditor_slaveLua code uses to keep track of the objects in the level. For more information on actions, seeRegister an action....
泛型类型的使用,会去掉尖括号,将类型与类型参数拼接在一起成为新的结构对象Code,示例如下:GenericExample ObjectA-... UDF示例:复杂数据类型 } } 示例代码中,定义了3个重载的evaluate方法。其中:第一个用ARRAY作为参数,ARRAY对应java.util.List。第二个用MAP作为参数,MAP对应java.util.Map。第三个用STRUCT作为...
function treenode_getItems(L: PLua_State): integer; cdecl; var treenode: Ttreenode; index: integer; begin result:=0; treenode:=luaclass_getClassObject(L); if lua_gettop(L)>=1 then begin index:=lua_tointeger(L,-1); luaclass_newClass(L, treenode.Items[index]); result:=1; end...
demo1 cd demo1 创建模块 pymod add mod1 启动pycharm 开始编写功能模块 一个模块默认由三个文件组成 __init__.py 、 分享1赞 python吧 call哦吐了咯 object of too small depth for desired array怎么解决在tensorflow平台上使用python出现object of too small depth for desired array这个错误,这是什么原因...
.lua local LGIST=LibStub:GetLibrary("LibGroupInSpecT-1.1") LGIST.RegisterCallback(addonObject, "GroupInSpecT_Update", "UpdateHandler") LGIST.Registercallback(addonObject, "GroupInSpecT_Remove", "RemoveHandler") function addonObject:UpdateHandler(event, guid, unit, info) if info.class and info....