{if(PlayerSpringArm->GetComponentRotation().Pitch + Amt <= -ClampingAngle)return;else{AddControllerPitchInput(Amt); } }elseif(AxisValue <0) {if(PlayerSpringArm->GetComponentRotation().Pitch + Amt >= ClampingAngle)return;else{AddControllerPitchInput(Amt); } } } } 开发者ID:DigitalDok,项目名称...
APlayerController* PC = Cast<APlayerController>(GetController());if(PC) { PC->AddPitchInput(Val); } } 开发者ID:colwalder,项目名称:unrealengine,代码行数:9,代码来源:DefaultPawn.cpp 注:本文中的APlayerController::AddPitchInput方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代...
Both the Robot Controller and Driver Station need to be updated to version 10.0 in order for Servo Hubs to be configurable as Servo Hubs. If the app on either device is outdated, the Servo Hub will show up as an Expansion Hub, and some functionality will not work as expected. You should...
Windows::Devices::Input::MouseDevice::GetForCurrentView()->MouseMoved += ref new TypedEventHandler<MouseDevice^, MouseEventArgs^>(this, &MoveLookController::OnMouseMoved); ResetState(); m_state = MoveLookControllerState::None; m_pitch = 0.0f; m_yaw = 0.0f; } The...
AddToMotionController AlignAngles BecomeRagdollOnClient BeingLookedAtByLocalPlayer Blocked BodyTarget BoneHasFlag BoneLength BoundingRadius CallDTVarProxies CallOnRemove ClearAllOutputs ClearPoseParameters CollisionRulesChanged CreateBoneFollowers CreatedByMap CreateParticleEffect CreateShado...
"vd-controller", "vd-driver", "x264-sys", "hwcodec-test", "mfx-dispatch-sys", "mfx-dispatch", "opus-sys", "opus", "rd-video-codec", "windows-mft-encode", "nvcodec-sys", "nvcodec", ] 202 changes: 0 additions & 202 deletions202hwcodec-test/src/main.rs ...
Radial controller input Pointer Device Input Stack Dynamic Host Configuration Protocol (DHCP) Distributed File System Replication Dynamic Access Control developer extensibility BITS Provider AllJoyn API Packaging Failover Cluster WMI Provider Application Proxy WMI Provider WPF Bitmap Effects Physical Computer ...
If you want to use the Chimera, Cyclops, or Kraken, you must also consider how many motor drivers, thermistor inputs, and heater outputs your controller board has. Here are some questions you should ask when choosing which E3D hot end to buy: ...
// set up the Controls that this controller supportsvoidInitialize( _In_ Windows::UI::Core::CoreWindow^ window );// accessor to set position of controllervoidSetPosition( _In_ float3 pos );// accessor to set position of controllervoidSetOrientation( _In_floatpitch, _In_floatyaw );// ...
double lidarJointTau = lidarJointController.compute(lidarJoint.getQYoVariable().getDoubleValue(), desiredLidarAngle.getDoubleValue(), lidarJoint.getQDYoVariable() .getDoubleValue(), desiredLidarVelocity.getDoubleValue(), controlDT) + lidarJoint.getDamping() * desiredLidarVelocity.getDoubleValue();...