Windows::Devices::Input::MouseDevice::GetForCurrentView()->MouseMoved += ref new TypedEventHandler<MouseDevice^, MouseEventArgs^>(this, &MoveLookController::OnMouseMoved); ResetState(); m_state = MoveLookControllerState::None; m_pitch = 0.0f; m_yaw = 0.0f; } The...
# self.data['left_voltage'].append(input_voltage[0]) # self.data['right_voltage'].append(input_voltage[1])# self.data['roll'].append(self.states['body_positions'][0,0]) # self.data['pitch'].append(self.states['body_positions'][1,0]) ...
Output from 7:1 mixer 70 goes to volume/tone control circuit 318, which also receives direct input from serial bus controller 316. Volume/tone controller 318 inputs to line out connection 320 for headset connection 330 via switch 324. Alternatively, from switch 324 volume/tone control output ...
Follow these steps to change the startup melody on ESCs running AM32 firmware: Connect your flight controller via USB cable (do not open Betaflight Configurator). Plug in the battery to power your ESCs and motors. (Ensure your props are removed!) Go to esc-configurator.com in your browser....
If you want to use the Chimera, Cyclops, or Kraken, you must also consider how many motor drivers, thermistor inputs, and heater outputs your controller board has. Here are some questions you should ask when choosing which E3D hot end to buy: Does my printer use 1.75 or 3 mm filam...
Overheating can damage these LEDs. Use lower temperature for soldering, and try not to leave your solder iron on the pads for too long. You can just connect those LED straight to your flight controller. But if you can also test the LEDs beforehand with an Arduino board. (You probably want...
working on making text input selectable - still some small bugs bakercp ofxJSONRPC JSONRPC Implementation using openFrameworks events, WebSockets, etc. committed on 16 December, 2014 Update addon_config.mk. bakercp ofxSSLManager SSL Management. committed on 16 December, 2014 Added utilities for...
Windows::Devices::Input::MouseDevice::GetForCurrentView()->MouseMoved += ref new TypedEventHandler<MouseDevice^, MouseEventArgs^>(this, &MoveLookController::OnMouseMoved); ResetState(); m_state = MoveLookControllerState::None; m_pitch = 0.0f; m_yaw = 0.0f; } The...