In WebGPU, it only allows to create the 3d texture view on a 3d texture(see theinvestigation), that means we only can bind the 3d texture view as color attachment when rendering to 3d texture. TheGPUTexture.createView()in WebGPU could meet the requirement and don't need any changes. Col...
compressionsdkanalysisdecompressiongui-application3d-modelsdxtcastcetc1etc2bc7texture-compressionmipmapscompressonatorbc6hbc1dxtc1 UpdatedJun 19, 2024 C++ The Medical Detection Toolkit contains 2D + 3D implementations of prevalent object detectors such as Mask R-CNN, Retina Net, Retina U-Net, as well...
阶跃星辰公布了完整的数据清洗策略,数据预处理策略,以及800K高质量的3D资产,3D VAE、3Dgeometry Diffusion以及texture Diffusion的全链路训练代码开源,助力3D生成社区发展。 开源链接与体验地址: GitHub:https://github.com/stepfun-ai/Step1X-3D HuggingFace:https://huggingface.co/stepfun-ai/Step1X-3D ModelScope...
Texture預期的壓縮 baseColorTexture、normalRoughnessMetallicTextureBC7 沉浸式 (VR) 頭戴式裝置 適用於沉浸式 (VR) 頭戴式裝置的電腦型 Windows Mixed Reality 體驗,預期使用下列封裝規格使用 3 紋理設定來封裝紋理: Windows OS >= 1803 展開資料表
阶跃星辰公布了完整的数据清洗策略,数据预处理策略,以及 800K 高质量的 3D 资产,3D VAE、3D geometry Diffusion 以及 texture Diffusion 的全链路训练代码开源,助力 3D 生成社区发展。 开源链接与体验地址: GitHub:https://github.com/stepfun-ai/Step1X-3D HuggingFace:https://huggingface.co/stepfun-ai/Step1...
Ulyanov, D., Vedaldi, A. & Lempitsky, V. Improved texture networks: maximizing quality and diversity in feed-forward stylization and texture synthesis. InProceedings of the IEEE Conference on Computer Vision and Pattern Recognition6924–6932 (2017). ...
Computer-generated holography (CGH) is the method of digitally generating holographic interference patterns1. The interference patterns form a hologram that diffracts the incident light and establishes 3D images in the free space. This volumetric beam-shaping capability is critical to applications such ...
算法局限性:3D生成涉及几何(Geometry)和纹理(Texture)的复杂耦合,现有方法在细节保留、跨视角一致性等方面表现不足。 生态碎片化:开源模型(如Trellis)泛化性差,商业模型(如Hunyuan3D)未开放训练代码,限制了可复现性和可控生成。 提出的方案 高质量数据集构建: ...
Step1X-3D 公布了完整的数据清洗策略,数据预处理策略,以及 800K 高质量的 3D 资产,3D VAE、3D Geometry Diffusion 以及 Texture Diffusion 的全链路训练代码开源,助力 3D 生成社区发展。 论文标题:Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets作者:Weiyu Li, Xuanyang Zh...
("textures/masonry-wall-bump-map.jpg", scene); cubeWallMaterial.specularTexture = new BABYLON.Texture("textures/masonry-wall-normal-map.jpg", scene); var mainCube = BABYLON.Mesh.CreateBox("mainCube", BLOCK_SIZE, scene); mainCube.material = cubeWallMaterial; mainCu...