Measurement integration is the updating of the 3D object model using the current registered measurement. In this paper we present an iterative 3D-3D registration technique that uses both texture and shape information available in the 3D object models and the 3D measurements. The proposed technique ...
In addition, for the special features of the depth map different from the texture map, a non-rectangular block segmentation prediction mode is designed to reduce the distortion of the object edges in the depth map. Using the correlation between the depth map and the corresponding color texture ...
Finally, texture recovery is achieved through jointly optimization on spatio-temporal RGB data using matrix completion. As opposed to previous methods, our algorithm succeeds on free-viewpoint video of human actors under general uncontrolled indoor scenes with potentially dynamic background, and it ...
Disclosed is a method for predicting depth map coding distortion of a two-dimensional free viewpoint video, including: inputting sequences of texture maps and depth maps of two or more viewpoint stereoscopic videos; synthesizing a textur... Xin JIN,Chenyang LI,Qionghai DAI 被引量: 0发表: 20...
By transmitting views captured using two adjacent cameras in texture plus depth format, any middle view in between could be synthesized with depth image ba... Z Liu,J Feng,Y Ji,... - 《Journal of Network & Computer Applications》 被引量: 13发表: 2014年 Free View Rendering for 3D Video...
MPEG-4:2003 年发布的视訊压缩标准,主要是扩展MPEG-1、MPEG-2等標準以支援視訊/音訊物件(video/audio "objects")的編碼、3D內容、低位元率編碼(low bitrate encoding)和數位版權管理(Digital Rights Management),其中第10部分由ISO/IEC和ITU-T联合发布,称为H.264/MPEG-4 Part 10。参见H.264。