Flip() —— 人物转向 using UnityEngine; publicclassCharacterController2D:MonoBehaviour { [SerializeField] privatefloatm_JumpForce =400f;// Amount of force added when the player jumps.[Range(0,1)] [SerializeField] privatefloatm_CrouchSpeed =.36f;// Amount of maxSpeed applied to crouching movemen...
unity2D如何检测左右 在上一篇中使物体来回移动的函数主要是获取键盘操作输入的情况Input.GetKey(),然后物体朝着某一个方向移动 gameObject.transform.Translate(Vector3.up*Time.deltaTime); 除了这个函数,可以用开发环境自带设置,Input.GetAxis(),然后使物体移动;新建一个文件,命名为MovementOther.cs using System.Co...
/* Vector2 movement = new Vector2(Input.GetAxisRaw("Horizontal"), rigidbody2d.velocity.y); Vector2 startPos = rigidbody2d.position; Vector2 targetPos = rigidbody2d.position + movement * Time.deltaTime * speedX; if(targetPos.x < startPos.x) { spriteRenderer.flipX = true; } else { ...
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassplayController:MonoBehaviour{publicRigidbody2Drb;publicfloatspeed;publicfloatjumpforce;// Update is called once per framevoidUpdate(){Movement();}voidMovement(){floathorizontalmove=Input.GetAxis("Horizontal");//浮点型 -1~...
voidFixedUpdate(){GroundMovement();} 还有一点就是对于人物的翻转,如果我们向左走,人物需要朝左;向右走要朝右,则可以: 这段代码可以直接放到GroundMovement的最后面. 实现角色纵向移动的程序构思 物理判断 如上文所说,我们要使跳跃能和按键的时间长短成正比,就要用GetDown这一方法。首先我们在Input Manager定义一...
现在,返回到Inspector,在 Conditions下会显示一个VerticalMovement值,然后选择它。 你刚刚定义的条件是来确定何时改变状态机的状态:如果VerticalMovement的值比0大,那角色就会开始Jump的动画。 我们也需要Jump动画到Fall动画的过渡: VerticalMovement的最大值将达到1,因此,为了Jump到Fall的过渡,需要把值设置低于0.5. ...
using UnityEngine; public class Platform : MonoBehaviour { public float Speed = 2; Vector3 movement; void Start() { movement.y = Speed; } void Update() { transform.position += movement * Time.deltaTime; } } 选中所有的平台,添加该脚本。
void Movement() { xVelocity = Input.GetAxisRaw("Horizontal"); Debug.LogWarning(xVelocity.ToString()); rb.velocity = new Vector2(xVelocity * Speed, rb.velocity.y); if (xVelocity != 0) { transform.localScale = new Vector3(xVelocity, 1, 1); ...
Use Easy 2D Player Movement from Lost Relic Games to elevate your next project. Find this & more Systems and templates on the Unity Asset Store.
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