Flip() —— 人物转向 using UnityEngine; publicclassCharacterController2D:MonoBehaviour { [SerializeField] privatefloatm_JumpForce =400f;// Amount of force added when the player jumps.[Range(0,1)] [SerializeField] privatefloatm_CrouchSpeed =.36f;// Amount of maxSpeed applied to crouching movemen...
GroundedHorizontalMovement函数则给m_MoveVector的x方向通过Mathf.MoveTowards函数加速。 UpdateFacing(), GroundHorizontalMovement() 函数是在LocomotionSMB这个状态类中实现的。 publicclassLocomotionSMB:SceneLinkedSMB'<'PlayerCharacter'>'{publicoverridevoidOnSLStateEnter(Animatoranimator,AnimatorStateInfostateInfo,intlay...
GroundedHorizontalMovement函数则给m_MoveVector的x方向通过Mathf.MoveTowards函数加速。 UpdateFacing(), GroundHorizontalMovement() 函数是在LocomotionSMB这个状态类中实现的。 publicclassLocomotionSMB:SceneLinkedSMB'<'PlayerCharacter'>'{publicoverridevoidOnSLStateEnter(Animatoranimator,AnimatorStateInfostateInfo,intlay...
无论是创建 2D 还是 3D 游戏,Unity 都很拿手。在 Unity 中创建新项目时,可以选择以 2D 或 3D 模式启动。您可能已经知道要构建什么,但有一些细微的要点可能会影响选择的模式。
}privatevoidMidAirMovement(){if(isJumpPressed) { isJumpPressed =false; player_Rbody.AddForce(newVector2(0, jumpForce), ForceMode2D.Impulse);//对角色刚体添加纵向的力} } } 3.拖拽PlayerControl脚本挂载到Player下(Inspector窗口中) 运行游戏后,按A键D键和Space键,就能分别控制角色左右移动和跳跃了。
1、下载素材http://pan.bai /s/1gdkQz8v 2、新建三个GUITexture(Joystick)及一个Sprite(Nyan) 场景搭建 3、创建背景及Platform(添加BoxCollider2D) TouchControls.cs 4、创建脚本 TouchControls.cs usingUnityEngine;usingSystem.Collections;publicclassTouchControls:MonoBehaviour{//gui TexturespublicGUITextureguiLef...
using UnityEngine;using System.Collections;using System.Collections.Generic;[RequireComponent(typeof(Rigidbody2D))]public class FollowMovement : MonoBehaviour {public Transform TargetTF; //要跟随的目标public float RecordGap = 0.2f; //目标移动多远记录一次距离public float StopCount = 2f; //记录还剩...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Use Easy 2D Player Movement from Lost Relic Games to elevate your next project. Find this & more Systems and templates on the Unity Asset Store.
Monsters can easily be placed in the world and will traverse their surroundings while the server is running. Their stats, aggro radius and movement behaviour can easily be modified in the Unity Inspector. Monsters are lootable after dieing and they can be spawned at runtime, for example with ...