<ai_strategy>人工智能策略 <ai_strategt_plans>人工智能策略计划 <autonomous_states>傀儡国 <bookmarks>剧本 <bop>权力平衡 <steam\steamapps\common\Hearts of Iron IV\common>,包含了众多关键内容。制作模组的很多工作都涉及<common>中的文件。本系列将大致介绍一下common文件夹。以下为common文件夹中的内容: 在...
实测如何让老大哥AI..打开游戏本体所在文件夹,找到common,打开里面的ai_strategy,选择SOV将以下代码复制到文件最后:SOV_industry_we_are_the_baddies_2 = {
Every country with a unique focus tree now has at least two AI strategy plans, depending on the number of branches in the focus tree. You can either pick which plan the AI should follow specifically, let the AI pick a plan at random, or tell the AI to obey the other game settings. ...
可以在ai_strategy里面修改jap.txt。你可以自己编写一条front_control逻辑,然后把execution_type 设定为 rush_weak,这样ai就会强冲防线。并且再把ai的antagonize倾向调高,增加他对你的敌意。 来自Android客户端6楼2023-02-09 23:40 收起回复 time___14 进军罗马 7 来自Android客户端7楼2023-02-10 01:39 回复...
/Hearts of Iron IV/common/ai_strategy_plans /Hearts of Iron IV/common/ai_templates /Hearts of Iron IV/common/ai_attitudes.txt /Hearts of Iron IV/common/ai_personalities.txt 许多其他给玩家提供选择的地方应附有 AI 倾向来表达 AI 对各选项的权衡,这些地方使用ai_will_do。
为了添加历史国策,你可以添加一个 ai_historical_focus_list_<tag>,它包含了 AI 应该优先完成的国策。这个系统已经部分地被 AI strategy plan 取代,后者在假设不满足的时候会产生一定偏差。 这是一个通用示例: ai_historical_focus_list_<tag> = { ai_national_focuses = { <national focus> } } ...
电脑AI - when AI is refitting a ship, make sure it does not choose an obsolete model as target. - soviet strategy to keep volunteers out unless china is losing should now has enough score to work (and is only active vs other ai) ...
AI建造主力舰决议补..前几天用拿六玩到43年发现美英日还是开局那几艘主力舰,就打算改一下ai造舰倾向。结果无论在ai_strategy里怎么调权重,哪怕屏卫舰和潜艇权重设置成负的,除了意大利会造战列舰外,美英日ai都不造主
怎么样才能提高ai的..海战很难打起来啊,tag去一看ai都是低风险交战。我在common\defines\00_defines文件里找不到修改什么代码可以提高ai的交战风险。ai_strategy文件夹里也找不到。到底在哪
- Hot-reloading AI strategy plans will not crash the game. - 热重载AI战略计划不再会使游戏崩溃。 ### # Database # 数据库 ### - Changed the starting British Motorized Division template to use motorized - sorry, motorised – recon - 修改了英国开局时的摩托化模板,以使用...