allowed_civil_war、on_add、do_effect、on_remove、cancel五个ideas特殊代码,分别代表内战时继承民族精神,添加时效果(效果),满足时生效(条件),移除时效果(效果),满足时移除(条件),后续在案例中会展示 modifier,equipment_bonus,research_bonus,rule为四大修正类代码,分别为修正效果(持续性),装备修正效果,科技修正效...
关于现在的设计商,..设计商只给equipment_bonus,生产商只给production_bonus,就这样,希腊这俩都是通用步兵装备MIO,你硬要分出一生产一设计好像就一个互斥有点用,3%增长率,但我感觉前中期养不
equipment_bonus = { XXX = { soft_attack #对人员杀伤 naval_speed #最大速度 naval_range #最大航程 surface_detection #对海探测 sub_visibility #水下可见度 air_range #作战半径 air_attack #对空攻击 air_ground_attack #对地攻击 naval_strike_attack #对海攻击 air_bombing #战略轰炸 #通用 build_...
equipment_bonus = { carrier = { carrier_size = 5 armor_value = 35 naval_range = 5 build_cost_ic=-0.1 lg_attack = 45 lg_armor_piercing = 45 } capital_shi 分享5217 正在加载...
ATTRITION_EQUIPMENT_PER_TYPE_LOSS_CHANCE = 0.1, -各种类型非战斗减少装备的可能性参数ATTRITION_WHILE_MOVING_FACTOR = 1,移动时的损耗系数RELIABILITY_ORG_REGAIN = -0.3, 可靠性对组织恢复的影响有多大RELIABILITY_ORG_MOVING = -1.0, 可靠性对移动组织损失的影响RELIABILITY_WEATHER = 3.0, 天气影响可靠性的...
[13:07:33][no_game_date][equipment.cpp:2503]: vnr_ship_hull_carrier_conversion_ca is an equipment type or equipment category but is not in script enum script_enum_equipment_bonus_type. This script enum is used as documentation and should be updated at the same time as either game/common...
equipment_bonus = { carrier = { carrier_size = 5 armor_value = 35 naval_range = 5 build_cost_ic=-0.1 lg_attack = 45 lg_armor_piercing = 45 } capital_shi 分享5217 钢铁雄心4吧 叫我终极菜鸟 现在的雷达站有啥用以前没dlc的时候我记得雷达站能看到范围内所有师的动向,但是自从我买了抵抗运动...
equipment_bonus = { carrier = { # 航空母舰instant = yescarrier_size = 0.3sub_detection = 0.1surface_visibility = -0.1armor_value = 0.1naval_range = 0.3reliability = 0.1maximum_speed = 0.15build_cost_ic = -0.10 }capital_ship = { # 主力舰instant = yesattack = 0.2armor_value = 0.2sub...
equipment_bonus = { carrier = { carrier_size = 5 armor_value = 35 naval_range = 5 build_cost_ic=-0.1 lg_attack = 45 lg_armor_piercing = 45 } capital_shi 分享5217 钢铁雄心4吧 SeulgiKang 大佬们,卡车后勤能力显示0%可是是有库存的怎么解决?如题,我在集团军选择摩托补给化后后勤能力会直接...
- Build Cost equipment stat modifiers now display the correct color for a bonus (green for negative, red for positive) - 现在装备建造花费修正的颜色是正确的(绿色是减少,红色是增加)。 - Fixed extra word in Alpine Supremacy description - 修复了“阿尔卑斯的霸主”国策描述中多了一个字的问题。