首先在build.cs里加入以下内容: if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64) { PrivateDependencyModuleNames.AddRange( new string[] { "NVAPI", } ); } if (Target.Platform != UnrealTargetPlatform.HoloLens) { AddEngineThirdPartyPrivateStaticDe...